Age | Commit message (Expand) | Author |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Better GIProbe quality settings. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Untested support for compute shaders | Juan Linietsky |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | SCons: Streamline Vulkan buildsystem + fixups | Rémi Verschelde |
2020-02-11 | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde |
2020-02-11 | Add runtime GLES2 / Vulkan context selection. | bruvzg |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky |
2020-02-11 | Added a spinlock template as well as a thread work pool class. | Juan Linietsky |
2020-02-11 | Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS... | Juan Linietsky |
2020-02-11 | Custom material support seems complete. | Juan Linietsky |
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky |
2020-02-11 | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky |
2020-02-11 | Added ability to retrieve back textures stored on GPU | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be usa... | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Changed my mind on Vulkan image API, images should now include mipmaps | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-11 | Modify RenderingDevice to use RIDs, now that they are O(1) | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-02-11 | Added support for push constants | Juan Linietsky |
2020-02-11 | Improved validation of attachments | Juan Linietsky |
2020-02-11 | Initial work on Vulkan: | Juan Linietsky |
2020-02-10 | Merge pull request #35301 from Calinou/improve-console-error-logging | Rémi Verschelde |
2020-02-07 | Merge pull request #35142 from clayjohn/GLES2-add-3d-textures | Rémi Verschelde |
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-01-31 | Add support for 3D textures to GLES2 | clayjohn |
2020-01-31 | Fix shader crash if using multiple underscores in identifier names | Yuri Roubinsky |
2020-01-25 | Add project setting for max irradiance size | clayjohn |
2020-01-24 | Fix Softbody always spawns from world center [gles2] | Eric Rybicki |
2020-01-23 | Fix recently introduced crash in viewport size | clayjohn |
2020-01-23 | Make `OS.execute()` blocking by default if not specified | Hugo Locurcio |
2020-01-22 | Merge pull request #35414 from Ovnuniarchos/AlsaMidiBadPitchBend | Rémi Verschelde |
2020-01-22 | Merge pull request #35406 from lawnjelly/ortho-shadow | Rémi Verschelde |
2020-01-22 | ALSA MIDI driver: | Ovnuniarchos |
2020-01-22 | Change CameraMatrix::get_viewport_size to get_viewport_half_extents | lawnjelly |
2020-01-22 | GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameter | Rémi Verschelde |