summaryrefslogtreecommitdiff
path: root/drivers
AgeCommit message (Expand)Author
2019-02-13Remove all references to stencil, fixes problems on iOS.Juan Linietsky
2019-02-13On mobile, check for float and half float frameuffers supported, fixes #25324...Juan Linietsky
2019-02-13Fix typos with codespellRémi Verschelde
2019-02-13Merge pull request #25821 from akien-mga/sync-class-and-filenamesRémi Verschelde
2019-02-12Fix infinite recursion in GLES2 _copy_texscreenRémi Verschelde
2019-02-12Support SCREEN_TEXTURE in GLES2, fixes #25405Juan Linietsky
2019-02-12Ability to vflip viewports in GLES2, fixes #24555Juan Linietsky
2019-02-12Use UVs with the nvidia rendering hack, fixes #24563Juan Linietsky
2019-02-12Fix fog in GLES2 by using epic hack, closes #25410Juan Linietsky
2019-02-12Drivers, main, servers: Ensure classes match their header filenameRémi Verschelde
2019-02-12Missing canvas end left mask turned on, fixes #25666Juan Linietsky
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
2019-02-12Merge pull request #25481 from hpvb/fix-ubsan-asan-reportsRémi Verschelde
2019-02-12Merge pull request #25557 from kaadmy/masterRémi Verschelde
2019-02-12Merge pull request #25623 from clayjohn/multimesh_color_bugRémi Verschelde
2019-02-12Merge pull request #25682 from JFonS/fix_light_canvas_gles2Rémi Verschelde
2019-02-12Merge pull request #25779 from JFonS/fix_25581Rémi Verschelde
2019-02-12Merge pull request #25134 from staddy/masterJuan Linietsky
2019-02-10Make LIGHT_VEC affect 2D shadows againJFonS
2019-02-07Fix canvas light shaders on GLES2JFonS
2019-02-04initialize color buffer to white in gles2 multimeshclayjohn
2019-02-04Fix OS_Unix::set_environmentIgnacio Etcheverry
2019-02-03Merge pull request #25478 from neikeq/rrIgnacio Etcheverry
2019-02-03Added set_environment to OS classIgnacio Etcheverry
2019-02-01Allow usage of depth texture when contact shadows are disabledKaadmY
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
2019-01-28Cleanup and identify ShaderCompilerGLES[23] differencesRémi Verschelde
2019-01-28GLES2: Define LIGHT Spatial shader builtinRémi Verschelde
2019-01-28Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawingLeon Krause
2019-01-27Properly discard fragments during depth prepass opaque pass, fixes #23321Juan Linietsky
2019-01-27Fix polygon drawing on WebGL1Konrad Nowakowski
2019-01-27Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky
2019-01-27Use transparent framebuffer only when set to transparent, closes #21827Juan Linietsky
2019-01-27Merge pull request #25356 from muiroc/bug_web_comp_texRémi Verschelde
2019-01-26Fix code style issuesRémi Verschelde
2019-01-26fix s3tc support detection for webglmuiroc
2019-01-26Merge pull request #25300 from neikeq/improve-thread-idRémi Verschelde
2019-01-26Fix compilation on UWPHein-Pieter van Braam
2019-01-26Further fixes to avoid memory corruption, closes #25336Juan Linietsky
2019-01-25Properly dispose of custom shaders, closes #19300Juan Linietsky
2019-01-25Do not use depth prepass if effects are disabled, fixes #25267Juan Linietsky
2019-01-26Revert "Fix GLES3 error 502 on iOS"Bastiaan Olij
2019-01-25Ensure contact shadows are only used when lights use them.Juan Linietsky
2019-01-26Fix GLES3 error 502 on iOSBastiaan Olij
2019-01-25Fix depth prepass in GLES2, closes #23321Juan Linietsky
2019-01-25Improve custom thread numbering for POSIXIgnacio Etcheverry
2019-01-24Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky
2019-01-24Fix crash with cube shadows in gles2, closes #22635Juan Linietsky
2019-01-24Revert "Fix errors on iOS"Juan Linietsky
2019-01-24Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky