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AgeCommit message (Expand)Author
2016-12-22can bake for omni and spotlightJuan Linietsky
2016-12-21Some BRDF fixesJuan Linietsky
2016-12-21Godot works on Windows again..reduz
2016-12-20work in progress global illuminationJuan Linietsky
2016-12-10DOF blur, near and far fields..Juan Linietsky
2016-12-08Multi stage glow with light bleeding from HDRJuan Linietsky
2016-12-07Tonemapping and Auto Exposure supportJuan Linietsky
2016-12-04fix small issue with copying reflectionsJuan Linietsky
2016-12-04Support for SSAOJuan Linietsky
2016-12-02Subsurface scattering material param is now working!Juan Linietsky
2016-11-30Add missing glsl file and remove generated .h filesJuan Linietsky
2016-11-29Screen space reflection effectJuan Linietsky
2016-11-24fixed bug removing dependenciesJuan Linietsky
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-23implemented immediatesJuan Linietsky
2016-11-23WIP immediates and proper buffers swappingJuan Linietsky
2016-11-22Changed to proper GLSL versionJuan Linietsky
2016-11-22Migrated from GLES to GLAD, fixes many issues.Juan Linietsky
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-21Skeletons are working now.Juan Linietsky
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-11Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-31shadow atlas allocation (work in progress)Juan Linietsky
2016-10-29resolved reflection cubemap blendingJuan Linietsky
2016-10-29-Many many fixesJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-21More scene work, can display a skyboxJuan Linietsky
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-03make editor update by tracking changes in visualserverrasterJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-03Merge pull request #6605 from zaps166/old-gl-ext-funcsRémi Verschelde
2016-10-03Merge pull request #6617 from zaps166/theora-x86-simd-fixRémi Verschelde
2016-10-03Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl
2016-10-03Fixes in Theora SCsubBłażej Szczygieł
2016-10-03Merge pull request #6606 from zaps166/don-crash-on-unsupported-glRémi Verschelde
2016-10-03Merge pull request #6501 from SuperUserNameMan/windows_compile_with_standalon...Rémi Verschelde
2016-09-25Don't crash in "_process_hdr()" if "framebuffer.luminance" is emptyBłażej Szczygieł
2016-09-25Don't crach when OpenGL version is unsupportedBłażej Szczygieł
2016-09-25Add compatibility with old OpenGL 2.1 driversBłażej Szczygieł
2016-09-21removed redundant assign operation in mesh_add_surface: elem_count is reassig...knd
2016-09-17Merge pull request #6489 from zaps166/vorbis-no-encRémi Verschelde
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
2016-09-16scons detects standalone MSVC on Windowsyg2f
2016-09-14Vorbis: Don't compile unnecessary encoder filesBłażej Szczygieł
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
2016-09-10Merge pull request #5962 from Alex-doc/Y_billboardJuan Linietsky