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Godot with FMOD integration
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Author
2022-07-15
Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
sakrel
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-07
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows fi...
bruvzg
2022-07-06
Set default resource names under pure debug in Vulkan RD
Pedro J. Estébanez
2022-07-06
Prevent possible crash when mesh is freed
Yuri Rubinsky
2022-07-06
Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
Remove unused anisotropy setter/getter methods in VoxelGI
Hugo Locurcio
2022-07-05
Add Desktop to file dialog drive on Unix
Shlomi
2022-07-05
Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-07-02
Vulkan: Make `loader_get_json` "error" a verbose message on Windows
Rémi Verschelde
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-06-30
Use a more robust method of determining writability of bindings
Pedro J. Estébanez
2022-06-29
Evaluate specular reflections using specular dominant direction instead of as...
clayjohn
2022-06-28
Avoid manual memory management of certain arrays in Vulkan RD
Pedro J. Estébanez
2022-06-28
Fix confusion between Vulkan and RD storage buffer usage values
Pedro J. Estébanez
2022-06-28
Stop debug time full barriers preventing layout transitions in Vulkan RD
Pedro J. Estébanez
2022-06-28
Optimize texture update in Vulkan RD
Pedro J. Estébanez
2022-06-28
Apply some small fixes/enhancements to the Vulkan RD
Pedro J. Estébanez
2022-06-27
Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-22
Precompute on the CPU as much as possible for the Cubemap filter shader
clayjohn
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-20
Clean up Hash Functions
reduz
2022-06-17
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-06-07
Initial TAA implementation
jfons
2022-06-01
Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-05-25
Implement NinePatchRects in GLES3 renderer
clayjohn
2022-05-26
Merge pull request #61425 from clayjohn/GLES3-2D
Rémi Verschelde
2022-05-25
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-24
Merge pull request #60641 from clayjohn/Sky-ign
Rémi Verschelde
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
Use IGN instead of white noise for sky dithering
clayjohn
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Fix sky updating when DirectionalLight mode changed and shader compatibility ...
clayjohn
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-18
Fix tonemapper shader to correctly apply alpha channel
Yuri Rubinsky
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-16
Fix computation of screen_uv
Somnath Sarkar
2022-05-13
Merge pull request #60894 from derammo/derammo_opengl3_windows
Rémi Verschelde
2022-05-12
Merge pull request #60643 from clayjohn/GLES3-3D
Rémi Verschelde
2022-05-12
Basic 3D rendering
clayjohn
2022-05-12
Add a new HashMap implementation
reduz
2022-05-11
SceneShader compiling
clayjohn
2022-05-11
SkyShaders working
clayjohn
2022-05-11
opengl3 driver now works on windows including multi window
derammo
2022-05-11
[GL] Fix HTML5 builds.
Fabio Alessandrelli
2022-05-10
[macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK.
bruvzg
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