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Godot with FMOD integration
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2022-12-06
Merge pull request #69581 from dsnopek/openxr-opengl-flip-screen
Rémi Verschelde
2022-12-05
Clean up specialization constants in OpenGL scene renderer
clayjohn
2022-12-05
Use internal texture name when setting texture uniform location in OpenGL ren...
clayjohn
2022-12-05
Merge pull request #69521 from clayjohn/GLES3-glsl
Rémi Verschelde
2022-12-05
Fix issue where we should be using device supported version instead of instan...
Bastiaan Olij
2022-12-04
Exposure emulated *Unorm4x8 glsl functions in non-android builds
clayjohn
2022-12-04
fix aabb errors on meshes with bones on multiple surfaces
Nathan Franke
2022-12-04
[opengl] Don't flip render target when blitting it to screen if it wasn't ren...
David Snopek
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
Merge pull request #69522 from clayjohn/IBL-black-metal
Rémi Verschelde
2022-12-03
Merge pull request #69514 from clayjohn/IBL-roughness
Rémi Verschelde
2022-12-02
Allow black metallic materials to reflect IBL
clayjohn
2022-12-02
Properly remap roughness when reading from radiance map
clayjohn
2022-12-02
Merge pull request #68870 from dsnopek/master-webxr-input
Rémi Verschelde
2022-12-01
Get WebXR fully working in Godot 4!
David Snopek
2022-12-01
Merge pull request #69325 from clayjohn/GLES3-skeletons
Rémi Verschelde
2022-11-29
Enable GLES3 on Android
clayjohn
2022-11-29
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-28
Merge pull request #68740 from bruvzg/ios_fixes
Rémi Verschelde
2022-11-26
Changed `RenderingDevice::TextureUsageBits` type to enum flags
Yuri Rubinsky
2022-11-24
Fix drawing of Mesh2D
clayjohn
2022-11-24
Improve logic for detecting and tracking extensions
Bastiaan Olij
2022-11-22
Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-21
Expose model_matrix in GLES3 scene fragment shader
clayjohn
2022-11-21
Merge pull request #68527 from pkdawson/vertex-array-offsets
Rémi Verschelde
2022-11-20
Merge pull request #68830 from Ayush-singla27/issuebranch
Rémi Verschelde
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-19
fixed incorrect mesh normals in shaders
Ayush Singla
2022-11-18
Merge pull request #68710 from BastiaanOlij/fix_vrs
Rémi Verschelde
2022-11-16
GLES3 TextureStorage - add missing null checks
dzil123
2022-11-16
[iOS] Fix getting Unicode executable path, fix "!configured" and "!classes.ha...
bruvzg
2022-11-17
Fix VRS issues
Bastiaan Olij
2022-11-15
Merge pull request #68372 from Riteo/glad2
Rémi Verschelde
2022-11-15
Merge pull request #68426 from clayjohn/GLES3-particles
Rémi Verschelde
2022-11-15
Merge pull request #68628 from clayjohn/shadows
Rémi Verschelde
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Rémi Verschelde
2022-11-14
Regenerate GL loader code with GLAD 2
Riteo
2022-11-14
Fix periods in editor strings and messages
Hugo Locurcio
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline
Rémi Verschelde
2022-11-13
Implement is_animated and casts_shadows
clayjohn
2022-11-11
Implement texture_proxy_update which is needed for AnimatedTexture
clayjohn
2022-11-11
Add `offsets` parameter to RenderingDevice::vertex_array_create
Patrick Dawson
2022-11-11
Merge pull request #68307 from EIREXE/goodbye_winblows
Rémi Verschelde
2022-11-11
Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-11
Merge pull request #67374 from MrBlockers/fix-draw-primitive
Rémi Verschelde
2022-11-10
Fallback to IAudioClient when IAudioClient3 is not available in a more robust...
Álex Román Núñez
2022-11-09
Merge pull request #68440 from clayjohn/redraw-TIME
Rémi Verschelde
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