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AgeCommit message (Expand)Author
2019-12-11Flip cull mode when rendering flipped Light2D and LightOccluder2DBojidar Marinov
2019-12-11SCons: Add 'split_libmodules' option to workaround linker issueRémi Verschelde
2019-12-10Add a default POINT_SIZEclayjohn
2019-12-10Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-processRémi Verschelde
2019-12-10NetSocket set_broadcast_enabled returns Error enumFabio Alessandrelli
2019-12-09Use renderbuffer depth for post-process buffers when appropriateclayjohn
2019-12-09Force 32 bit depth buffer for WebGLclayjohn
2019-12-09GLES3: Properly unbind buffers after draw commandsRémi Verschelde
2019-12-05GLES2: Fix uninitialized members in ShaderGLES2::VersionRémi Verschelde
2019-12-04Properly orphan polygon index buffer after binding (take 2)Rémi Verschelde
2019-12-03properly orphan polygon index buffer after bindingclayjohn
2019-12-03Merge pull request #33857 from nekomatata/polygon-2d-antialiasingRémi Verschelde
2019-12-03Merge pull request #33836 from clayjohn/blinn-fixRémi Verschelde
2019-12-02Merge pull request #33985 from nekomatata/shadow_viewportRémi Verschelde
2019-11-29Removed duplicated conditional in GLES2PouleyKetchoupp
2019-11-29Disable shadow map sampling when shadows are not used in GLES3PouleyKetchoupp
2019-11-28Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp
2019-11-28Merge pull request #33963 from clayjohn/GLES3-sky-mipmaps-on-mobileRémi Verschelde
2019-11-27Fix radiance map generation on mobileclayjohn
2019-11-26Use ANGLE multisample extensions for UWPGeorge Marques
2019-11-23Restructure depth_internalformat code to work on mobileclayjohn
2019-11-23glTexImage2D: Fix confusion between format and internal formatRémi Verschelde
2019-11-22Fix Specular Blinn functionclayjohn
2019-11-21Fix GL error by properly using float uniformclayjohn
2019-11-20Fix bugs introduced by IBL fixesclayjohn
2019-11-20Merge pull request #33583 from qarmin/fix_overflows_unitializedRémi Verschelde
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-11-20Merge pull request #33668 from clayjohn/Fix_environment_mapping_issuesRémi Verschelde
2019-11-19Fix issues with environment mappingclayjohn
2019-11-19Merge pull request #33720 from BastiaanOlij/fix_gles2_rgb8Rémi Verschelde
2019-11-19Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2Bastiaan Olij
2019-11-19Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimizationRémi Verschelde
2019-11-17Fix negative light flickeringclayjohn
2019-11-11Improve glBufferSubData usage where safeclayjohn
2019-11-11Merge pull request #33517 from madmiraal/fix-_MSG-macrosRémi Verschelde
2019-11-11Merge pull request #33518 from BastiaanOlij/msaa_ext_modesRémi Verschelde
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-11Remove all uses of ERR_EXPLAIN macros.Marcel Admiraal
2019-11-10Handle missing file properly when checking for case mismatchPouleyKetchoupp
2019-11-08Make MSAA work with external textureBastiaan Olij
2019-11-08Revert "fix #33188 MSAA depth buffer not used for external texture"Bastiaan Olij
2019-11-08Merge pull request #33291 from NeoSpark314/fix_#33188Rémi Verschelde
2019-11-07Partial revert of #32657, undoing line shifting by 0.5Rémi Verschelde
2019-11-04fix #33188 MSAA depth buffer not used for external textureHolger Dammertz
2019-11-03Merge pull request #33278 from clayjohn/GLES2-depth-formatRémi Verschelde
2019-11-02Fix depth format on Android in GLES2clayjohn
2019-11-02Merge pull request #33259 from Chaosus/remove_gles2_switch_opRémi Verschelde
2019-11-02Removed switch operator from GLES2 shader back-endYuri Roubinsky
2019-11-01Fix some crashes, overflows and using variables without valuesRafał Mikrut
2019-10-30When framebuffer allocation fails for MSAA in GLES2 revert to normal without ...clayjohn