Age | Commit message (Expand) | Author |
2019-01-19 | Check for null pointer in RasterizerSceneGLES2::render_shadow | Stanislav |
2019-01-19 | Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. | marxin |
2019-01-19 | Fix excluding GCC pragmas from Clang | Rémi Verschelde |
2019-01-19 | Only define GCC pragmas for GCC | Rémi Verschelde |
2019-01-19 | Replace CreateThread with QueueUserWorkItem | Marcin Zawiejski |
2019-01-18 | Use 16 bit indices on phones that dont support 32, fixes #19797 | Juan Linietsky |
2019-01-18 | Merge pull request #25101 from hpvb/fix-19633 | Juan Linietsky |
2019-01-18 | Work around a GCC optimizer bug at -O3 | Hein-Pieter van Braam |
2019-01-18 | Merge pull request #25070 from RedMser/shader_errors_linefix | Rémi Verschelde |
2019-01-17 | Fix enum scope | Emanuele Fornara |
2019-01-17 | Fix shader compile error line numbers starting at 0. | RedMser |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-16 | Ensure texture hints are obeyed, fixes #24875 | Juan Linietsky |
2019-01-15 | Ensure canvas copy texscreen will not crash if render target is configured wi... | Juan Linietsky |
2019-01-15 | GLES2: Fix typo in project setting | Rémi Verschelde |
2019-01-14 | Use GLES2 approach to vertex shading in GLES3, which has been more developed.... | Juan Linietsky |
2019-01-14 | Implement black margins in GLES2, which was missing, fixes #24556 | Juan Linietsky |
2019-01-14 | GLES2: Make Nvidia flicker workaround opt-in | Rémi Verschelde |
2019-01-14 | Was not properly re-setting light uniforms, fixes #24976 | Juan Linietsky |
2019-01-14 | Do not use the workaround for desktop nvidia on mobile and html5. | Juan Linietsky |
2019-01-11 | GLES2: Clarify why we exclude debug code on iOS | Rémi Verschelde |
2019-01-10 | Consistency in resource format saver/loader de-registration | Rémi Verschelde |
2019-01-07 | Merge pull request #24301 from marcelofg55/default_device_pulseaudio | Rémi Verschelde |
2019-01-07 | Fix background color rendering on GLES2 (linear should not be used) | Juan Linietsky |
2019-01-06 | Change blend equation for canvasitems | Daeil Kim |
2019-01-04 | Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target | Rémi Verschelde |
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde |
2019-01-04 | Merge pull request #24575 from nekomatata/android-curve-texture | Rémi Verschelde |
2019-01-02 | Fix negative size rectangle drawing | Marcin Zawiejski |
2019-01-01 | Merge pull request #24687 from DavidSichma/draw-rect-rot | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde |
2018-12-31 | fix draw_rect rotation | David Sichma |
2018-12-30 | Fixed CurveTexture with GLES3 on Android | PouleyKetchoupp |
2018-12-30 | Merge pull request #24661 from humblers/fix-unshaded-gles2 | Rémi Verschelde |
2018-12-30 | Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glsl | Rémi Verschelde |
2018-12-30 | Change unshaded logic to match with GLES3 | Daeil Kim |
2018-12-29 | fixes glsl syntax error | Avril |
2018-12-29 | Override GL_position | Bastiaan Olij |
2018-12-29 | Fix texture type not being initialised | Bastiaan Olij |
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky |
2018-12-23 | Fix wrong default target for sampler2DArray | Shinryuuji |
2018-12-21 | Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl... | PouleyKetchoupp |
2018-12-21 | GLES2: Define 'lowp' for OpenGL 2.1 | Rémi Verschelde |
2018-12-21 | Reverse RGBA shadow test on GLES2 | Juan Linietsky |
2018-12-21 | Further GLES2 fixes | Juan Linietsky |
2018-12-21 | Fixes to framebuffer formats for GLES2, closes #24518 | Juan Linietsky |
2018-12-20 | Remove usage of VAO, which does not work in GLES2 | Juan Linietsky |
2018-12-20 | Merge pull request #24499 from akien-mga/android-thirdparty | Rémi Verschelde |
2018-12-20 | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky |