Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-17 | Some WebGL 2 and build fixes/clean-up | eska | |
2017-03-14 | more html5 fixes | Juan Linietsky | |
2017-03-13 | Merge pull request #8009 from Calinou/directional_shadow_interpolation | Rémi Verschelde | |
Improve directional shadow filtering by using linear interpolation | |||
2017-03-13 | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde | |
Map POSITION to gl_FragCoord.xy for 2D shaders | |||
2017-03-12 | converted skeletons from uniform to texture | Juan Linietsky | |
2017-03-11 | Improve directional shadow filtering by using linear interpolation | Hugo Locurcio | |
2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | |
2017-03-06 | Fix build issue with MSVC | Rémi Verschelde | |
windows.h is a mess. | |||
2017-03-05 | Make that Whole New World great again | Rémi Verschelde | |
Fix regression from 5dbf180 that broke Windows build. | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-03-02 | Added missing FIXMEs in PR #7878 | Ferenc Arn | |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | |
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | |||
2017-02-22 | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ↵ | Juan Linietsky | |
work though | |||
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam | |
This fixes HashMap where a key or part of a key is a floating point number. To fix this the following has been done: * HashMap now takes an extra template argument Comparator. This class gets used to compare keys. The default Comperator now works correctly for common types and floating point numbets. * Variant implements ::hash_compare() now. This function implements nan-safe comparison for all types with components that contain floating point numbers. * Variant now has a VariantComparator which uses Variant::hash_compare() safely compare floating point components of variant's types. * The hash functions for floating point numbers will now normalize NaN values so that all floating point numbers that are NaN hash to the same value. C++ module writers that want to use HashMap internally in their modules can now also safeguard against this crash by defining their on Comperator class that safely compares their types. GDScript users, or writers of modules that don't use HashMap internally in their modules don't need to do anything. This fixes #7354 and fixes #6947. | |||
2017-02-16 | a ton of bug fixes to the renderer | Juan Linietsky | |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | |
2017-02-15 | -begin of export work, not done yet | Juan Linietsky | |
-fixes to make scenes exported from godot 2.x work | |||
2017-02-12 | Merge pull request #7581 from Faless/v6_wild_bind | Rémi Verschelde | |
TCP/UDP listen bind to address and bugfixes | |||
2017-02-09 | Add a simple signal handler for SIGCHLD on Unix | Hein-Pieter van Braam | |
This fixes #6631 | |||
2017-02-08 | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | |
2017-02-06 | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | |
2017-02-06 | ability to adjust propagation in gi probe | Juan Linietsky | |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky | |
2017-02-02 | Merge pull request #7689 from eska014/webgl2 | Rémi Verschelde | |
Enable WebGL2 in web export, start fixing build | |||
2017-02-01 | Enable WebGL2 in web export, start fixing build | eska | |
Will not yet compile | |||
2017-01-23 | Fix buffer size check in UDP socket. | Fabio Alessandrelli | |
We were reserving 12 bytes from the buffer for ip, port, and length, but since IPv6 introduction we should be reserving 24 (IPv6 are 16 bytes) | |||
2017-01-23 | Use default UDP ring buffer size of 65536 for clients | Fabio Alessandrelli | |
We should probably create a specific function for setting the recv buffer anyway. UDP sockets does not need to bind (listen) to be able to call recvfrom. This is especially useful for clients who just call set_send_address and start communicating with a server. | |||
2017-01-23 | Fix bug causing UDP socket to close after the first send if not listening | Fabio Alessandrelli | |
The ring buffer for receiving packets was not resized in constructor | |||
2017-01-23 | Avoid deadlock when writing/reading data on a connecting TCP socket | Fabio Alessandrelli | |
TCP status polling is always performed as non blocking. Trying to put a packet on a connecting socket will fail immediately. | |||
2017-01-23 | Bind to IPv4 on OpenBSD when using wildcard | Fabio Alessandrelli | |
OpenBSD does not support binding on both IPv4 and IPv6 using the same socket | |||
2017-01-23 | Remove set_ip_type from network classes (no longer needed) | Fabio Alessandrelli | |
- TCP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `connect` -> resolve using best protocol (UNSPEC), socket from address type - UDP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type (to change socket type you must first call `close` it) | |||
2017-01-23 | Implement UDP listen bind address | Fabio Alessandrelli | |
2017-01-23 | Implement TCP Server bind address | Fabio Alessandrelli | |
2017-01-23 | Convert validity checks of IP_Address to is_valid method. | Fabio Alessandrelli | |
2017-01-23 | Avoid calling close when polling a UDP peer without socket | Fabio Alessandrelli | |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | |
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | |||
2017-01-16 | Adapt platforms to AudioServer refactoring | Rémi Verschelde | |
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested. | |||
2017-01-16 | Working on compile issues for iOS | BastiaanOlij | |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde | |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-14 | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky | |
2017-01-15 | Merge pull request #7513 from djrm/compilation_fix | Rémi Verschelde | |
Matrix32 -> Transform2D | |||
2017-01-15 | Merge pull request #7510 from Faless/tcp_connect | Rémi Verschelde | |
TCP connect always opens the correct socket type | |||
2017-01-14 | StreamPeerWinsock: Fix changed declarations | Rémi Verschelde | |
Bug introduced in dcb95ec1473eff3f455909cd81c3cd50b1e1159b. | |||
2017-01-14 | DirAccessWindows: Fix list_dir_begin return type | Rémi Verschelde | |
Fixes bug introduced in da4170540cbe3dcec4855ddbb59edf1abd7cf9b4. | |||
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | |
added a check to detect this case in the future |