Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-04 | Merge pull request #26532 from aqnuep/texture_array_fixes | Rémi Verschelde | |
Fixed TextureArray and Texture3D issues | |||
2019-03-04 | Merge pull request #26574 from Chaosus/update_libpng | Rémi Verschelde | |
Update libpng (1.6.35 --> 1.6.36) | |||
2019-03-04 | Silences annoying "iCCP: known incorrect sRGB profile" spam | Chaosus | |
2019-03-04 | Update libpng (1.6.35 --> 1.6.36) | Chaosus | |
2019-03-04 | More style cleanup... | Rémi Verschelde | |
2019-03-03 | Also take dof blur in consideration for using MRTs, fixes #26236 | Juan Linietsky | |
2019-03-03 | Properly redraw if something animated is visible | Juan Linietsky | |
2019-03-03 | Fixed TextureArray and Texture3D issues | Daniel Rakos | |
- Texture arrays and 3D textures weren't working previously due to an incorrect number of calls to glTexImage3D with incorrect level parameters. This change fixes that. - Fixed the incorrect calculation of the byte size of layered textures. - Added the layer count to the debugger info when viewing video memory usage. | |||
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ↵ | Juan Linietsky | |
fixes #26468 | |||
2019-03-03 | Fix style issues from recent commits | Rémi Verschelde | |
2019-03-02 | Remove some windows prints | Juan Linietsky | |
2019-03-02 | Fix typo in 7bad170 | Rémi Verschelde | |
And cleanup. | |||
2019-03-01 | -Fix prepass state not being reset, closes #26348 | Juan Linietsky | |
-Send zero values for shader if no default exists | |||
2019-03-01 | Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an ↵ | Juan Linietsky | |
probably others. | |||
2019-03-01 | Skeleton was not providing prober AABB in GLES2, fixed. | Juan Linietsky | |
2019-03-01 | Fixed some crashers, closes #26393 | Juan Linietsky | |
2019-03-01 | Fix non initialized variable. | Juan Linietsky | |
2019-03-01 | Remove unused include from previous commit | Rémi Verschelde | |
2019-03-01 | Clean up blend shape support in GLES2 and GLES3. | Juan Linietsky | |
2019-03-01 | Strive for maximum compatibility in GLES2 regarding depth buffers. | Juan Linietsky | |
2019-02-27 | Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. | Juan Linietsky | |
This fixes #26337 | |||
2019-02-27 | Detect for 24 bits oes support on GLES2, closes #26344 | Juan Linietsky | |
2019-02-27 | Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format | Rémi Verschelde | |
Fix -Wsuggest-attribute=format warnings. | |||
2019-02-27 | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde | |
Fix -Wsign-compare warnings. | |||
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde | |
Also cleanup after 01a3dd3. | |||
2019-02-27 | Fix -Wsign-compare warnings. | marxin | |
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type. | |||
2019-02-27 | Fix -Wsuggest-attribute=format warnings. | marxin | |
2019-02-27 | Merge pull request #26316 from marxin/fix-26100-Wextra-warning | Hein-Pieter van Braam | |
Fix #26100 by casting to integer. | |||
2019-02-26 | Remove references to OES24, which is incompatible with many devices. | Juan Linietsky | |
2019-02-26 | Fix #26100 by casting to integer. | marxin | |
2019-02-26 | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky | |
-Fixed a bug where etc textures were imported broken | |||
2019-02-26 | Merge pull request #26286 from kaadmy/gles2_ortho_shadow | Rémi Verschelde | |
Fix orthographic shadow color when using GLES2 | |||
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | |
Changed math class error reporting to be a bit less paranoid. | |||
2019-02-25 | Fix orthographic shadow color when using GLES2 | KaadmY | |
2019-02-24 | Removed debug function. | Juan Linietsky | |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵ | Juan Linietsky | |
#25897 and many others | |||
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam | |
We need to be explicit about using floating point numbers in our shaders for compatibility with mobile GLES drivers. | |||
2019-02-24 | Fixed issue with buffers being wrongly cleared, closes #25484 | Juan Linietsky | |
2019-02-23 | Fix vertex lighting in GLES2, closes #25365 | Juan Linietsky | |
2019-02-23 | Fix WASAPI driver not working when the device doesn't supports the mix format | Marcelo Fernandez | |
2019-02-23 | Merge pull request #26158 from marcelofg55/wasapi_init_err | Hein-Pieter van Braam | |
Extended WASAPI Initialize error message | |||
2019-02-22 | Properly update materials when adding surface, fixes #23790 | Juan Linietsky | |
2019-02-22 | Extended WASAPI Initialize error message | Marcelo Fernandez | |
2019-02-22 | Ensure that no depth test is used (specially in prepass) for objects that ↵ | Juan Linietsky | |
dont test or draw depth, fixes #25201 | |||
2019-02-22 | Fix precision issue with skeletons, closes #26057, closes #26062 | Juan Linietsky | |
2019-02-22 | Remove unused variable after aab8f44 | Rémi Verschelde | |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | |
-Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists. | |||
2019-02-22 | Fix code style issues | Rémi Verschelde | |
2019-02-21 | Make alpha 1.0 when using texscreen, fixes #25850 | Juan Linietsky | |
2019-02-21 | Merge pull request #26125 from JFonS/revert_light_vec_shadows | Rémi Verschelde | |
Revert back to ignoring LIGHT_VEC for 2D shadows |