Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-08 | Fix use of execvp, earlier fix was short sighted and only worked | sambler | |
when godot could be found in PATH. The correct fix is to use sysctl to get the path to the current executable this also fixes the ability to call external commands. | |||
2018-01-06 | properly blend interior and exterior ambient in reflection probes, fixes #14695 | Juan Linietsky | |
2018-01-06 | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky | |
2018-01-06 | Use better initialization value for normalmap, fixes #14720 | Juan Linietsky | |
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky | |
2018-01-06 | Improve detection of variable writing in shader, fixes #15177 | Juan Linietsky | |
2018-01-05 | Fixed problem with missing uninitialized last byte on waveform trip, closes ↵ | Juan Linietsky | |
#15316 | |||
2018-01-05 | Fix dual paraboloid shadow maps, closes #14487 | Juan Linietsky | |
2018-01-05 | Fixed GIProbe blending, closes #15164 | Juan Linietsky | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Add support from properly exporting shared objects, needed for GDNative export | Juan Linietsky | |
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |
2018-01-03 | found via cppcheck: | firefly2442 | |
remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used | |||
2018-01-04 | Fix crash in OS::execute on FreeBSD | Rémi Verschelde | |
As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog. | |||
2018-01-04 | Merge pull request #15170 from ibrahn/fix-particle-leak | Rémi Verschelde | |
RasterizerStorageGLES3, delete particle objects freed by RID | |||
2018-01-03 | Revert "Add missing image format RGB10A2. Fixes #14964" | Juan Linietsky | |
2018-01-03 | RasterizerStorageGLES3, delete particle objects freed by RID | Ibrahn Sahir | |
fixes #15151 | |||
2018-01-03 | Merge pull request #15051 from binbitten/bug-fixes | Rémi Verschelde | |
Add missing image format RGB10A2. Fixes #14964 | |||
2018-01-02 | Some fixes to improve precision and speed on Android. Fixes precision issues ↵ | Juan Linietsky | |
on Mali and PowerVR. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-27 | Merge pull request #14971 from mrcdk/particles_emitting | Noshyaar | |
Set particles emitting to false when particles finish emitting with one-shot enabled | |||
2017-12-26 | Fixed proper texture binding for sprite material, fixes #13987 | Juan Linietsky | |
2017-12-26 | Property apply shader parameters, even when materials are being reused, ↵ | Juan Linietsky | |
fixes #14012 | |||
2017-12-26 | Merge pull request #14796 from AlmightyScientist/issue-14552 | Juan Linietsky | |
Shader Language: Fix Vertex Lighting artifacts. | |||
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky | |
2017-12-25 | Add missing image format RGB10A2. Fixes #14964 | binbitten | |
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ↵ | MrCdK | |
enabled | |||
2017-12-21 | Change skeleton processing to work on global coordinates, should help fix ↵ | Juan Linietsky | |
many import problems from Blender, GLTF2, etc. | |||
2017-12-19 | Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805 | Juan Linietsky | |
2017-12-19 | Fix pixel snap not being used in 3.0 | Guilherme Silva | |
2017-12-18 | Shader Language: Fix Vertex Lighting artifacts. | Enzo Nocera | |
- When using Direction Lighting along with Vertex Lighting, putting a SpatialMaterial Roughness to 1.0 causes artifacts to appear. (#14552) Fixes #14552. | |||
2017-12-18 | Merge pull request #14794 from endragor/remove-debug-logs | Rémi Verschelde | |
Remove debug logs that are of no use to end users | |||
2017-12-18 | Remove debug logs that are of no use to end users | Ruslan Mustakov | |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-16 | Don't glBindTexture() on viewports without effects | Hein-Pieter van Braam | |
@reduz said there was another place that needed to be checked for a similar issue but I have to admit I didn't understand. This fixes #13337 | |||
2017-12-16 | Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangely | Juan Linietsky | |
Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool | |||
2017-12-15 | Move windows networking class to drivers/windows/ | Fabio Alessandrelli | |
Also rename stream_peer_winsock.* to stream_peer_tcp_winsock.* and StreamPeerWinsock to StreamPeerTCPWinsock. | |||
2017-12-15 | Remove "const" from PacketPeer get_packet/get_var | Fabio Alessandrelli | |
They are NOT constant methods, as state by the comment message, they fetch the last packet and then forget about it, actively changing the state of the object. | |||
2017-12-14 | Fixes built-In "LIGHT" causing fragment compilation error | Arnaud PEZEL | |
Add a rename for shader LIGHT built-in, Fix bug #14537 | |||
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-13 | Merge pull request #14499 from akien-mga/glsl-bone-type | Rémi Verschelde | |
Fix usage of signed type in skeleton shader | |||
2017-12-13 | Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool | Przemyslaw Czarnota | |
2017-12-10 | Drop unused OS_Unix::has_data and related logic | Rémi Verschelde | |
Closes #5536. | |||
2017-12-10 | Fix usage of signed type in skeleton shader | Rémi Verschelde | |
The resulting primitive is drawn as GL_UNSIGNED_SHORT, so uvec4 should be used. Fixes #12804. | |||
2017-12-10 | PropertyEditor: Filter out resource_local_to_scene | Rémi Verschelde | |
This lets the empty "Global" category disappear again. Also silence a debug print. | |||
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | |
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | |||
2017-12-09 | Merge pull request #13341 from scayze/interp_v2 | Rémi Verschelde | |
Added interpolation qualifiers to shaderlang | |||
2017-12-09 | Merge pull request #13424 from MillionOstrich/particles-pause-fix | Rémi Verschelde | |
Stop particles resetting on pause. | |||
2017-12-08 | After a lot of trial and error, i think rim lighting implementation is now ↵ | Juan Linietsky | |
perfect, closes #13986 | |||
2017-12-07 | Added small bit of bias depending on lenght for contact shadows, fixes #12726 | Juan Linietsky | |