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AgeCommit message (Expand)Author
2023-01-27Automatically transform Skeleton2D calculations so pivots are not neededclayjohn
2023-01-27Merge pull request #72168 from RandomShaper/sensible_lock_returnRémi Verschelde
2023-01-27Booleanize various sync primitives' wait & locking methodsPedro J. Estébanez
2023-01-26Merge pull request #71581 from clayjohn/dependency-changedRémi Verschelde
2023-01-26Merge pull request #72138 from clayjohn/GL-globalsRémi Verschelde
2023-01-26Properly append global uniform buffer name in gl_compatibility shadersclayjohn
2023-01-26Fix LCD font AA on OpenGL renderer.bruvzg
2023-01-26Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde
2023-01-25Make screen texture and depth texture work in MultiviewBastiaan Olij
2023-01-24Merge pull request #71832 from Geometror/fix-spotlight-artifactsRémi Verschelde
2023-01-24Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker
2023-01-23Add a few more checks to ensure that unsupported image formats are not used i...clayjohn
2023-01-23Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_renderingRémi Verschelde
2023-01-23Merge pull request #70429 from BastiaanOlij/check_more_vulkan_extensionsRémi Verschelde
2023-01-24fix ReflectionProbe rendering extents for (10,10,10)jainl28patel
2023-01-23[Linux/BSD] Include headers for dynamically loaded libraries to simplify buil...bruvzg
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-22[iOS] Restore OpenGLES3 renderer support.bruvzg
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-21Merge pull request #71220 from reduz/prevent-opening-windows-console-filesRémi Verschelde
2023-01-21Merge pull request #71776 from clayjohn/PointLight2D-indicesRémi Verschelde
2023-01-20Stop incrementing light_count once max number of lights are reached in 2D can...clayjohn
2023-01-21Merge pull request #71772 from clayjohn/GLES3-liRémi Verschelde
2023-01-20Assign light indices after sorting in OpenGL rendererclayjohn
2023-01-20Sort decals and lights based on camera originclayjohn
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
2023-01-18Merge pull request #71514 from akien-mga/os-unset_environmentRémi Verschelde
2023-01-17Flag dirty dependencies when GeometryInstance dependencies change in rendererclayjohn
2023-01-17Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable tex...clayjohn
2023-01-17GLES3: Fix canvas shader use of undefined draw_dataRémi Verschelde
2023-01-17Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_mapRémi Verschelde
2023-01-16Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checksRémi Verschelde
2023-01-16OS: Add `unset_environment`, better validate inputRémi Verschelde
2023-01-15Enabling additional vulkan extension and adding further checksBastiaan Olij
2023-01-14Merge pull request #71309 from BastiaanOlij/improve_renderscaling_optionsRémi Verschelde
2023-01-14fix normal map not flipping in sprite2Djainl28patel
2023-01-13Clear material arrays to prevent freeing of invalid texture RIDYuri Rubinsky
2023-01-13Improving communication of scaling settings to renderer implementationBastiaan Olij
2023-01-12Merge pull request #71248 from rsjtdrjgfuzkfg/opengl-texture-formatRémi Verschelde
2023-01-12Merge pull request #70714 from Calinou/doc-os-stdinRémi Verschelde
2023-01-11OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RGrsjtdrjgfuzkfg
2023-01-11Improve documentation for `OS.read_string_from_stdin()`Hugo Locurcio
2023-01-11Prevent opening Windows console filesJuan Linietsky
2023-01-09Make inclusion of Godot version in shader hash universalPedro J. Estébanez
2023-01-06Properly map shader language texture hints to sampler hints in GLES3 rendererclayjohn
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-03Ignore depth draw optimization when using depth draw alpha prepassclayjohn
2022-12-23Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde
2022-12-23Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde
2022-12-23Cleanup and improve sky renderBastiaan Olij