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AgeCommit message (Expand)Author
2017-09-04Make UNIX file access more correctHein-Pieter van Braam
2017-09-04Don't compare float to intHenrik Andersson
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-09-03Another take at fixing symlinksFabian Mathews
2017-09-02Fix draw_rect when width or height < 0. Fixes #10849Chris Serino
2017-09-02Merge pull request #10858 from letheed/add-shadow_filter-variantRémi Verschelde
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-09-01Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde
2017-09-01Merge pull request #10775 from marcelofg55/buffersize_fixesRémi Verschelde
2017-09-01Fix some argument ordering, closes #10010Juan Linietsky
2017-09-01Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky
2017-09-01Corrections to audio buffer size calculationsMarcelo Fernandez
2017-09-01Fix files headerPoommetee Ketson
2017-09-01add shadow_filter variant PCF7letheed
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-31Merge pull request #10305 from H4kor/gles3Juan Linietsky
2017-08-31Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde
2017-08-31Merge pull request #10624 from letheed/masterRémi Verschelde
2017-08-30Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky
2017-08-29Changed bools to uint32_t as this may be a compiler bug..Juan Linietsky
2017-08-29-Fixed screen edge SSAO filter, fixes #9678Juan Linietsky
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky
2017-08-29Implement texture UV transpose in the gles3 rendererBojidar Marinov
2017-08-29Merge pull request #10552 from RandomShaper/improve-posixRémi Verschelde
2017-08-28Merge pull request #10683 from marcelofg55/rtaudio_buffer_fixRémi Verschelde
2017-08-28Merge pull request #10692 from marcelofg55/wasapi_driverRémi Verschelde
2017-08-28Merge pull request #10662 from hoelzl/python3-v3Rémi Verschelde
2017-08-27-Moved script run to editor, removed from projectJuan Linietsky
2017-08-27Make build scripts Python3 compatibleMatthias Hoelzl
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Added new WASAPI driver for WindowsMarcelo Fernandez
2017-08-27Fix RtAudio driver buffer_size incorrect calculationMarcelo Fernandez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-25Fixed opaque unshaded materials, they go through the regular opaque render li...Juan Linietsky
2017-08-25fix shadow filter pcf5 implemented as pcf7letheed
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-24Implement custom thread numbering for POSIXPedro J. Estébanez
2017-08-24Make OS::delay_usec() more reliable on UNIXPedro J. Estébanez
2017-08-23fix ssao issue with intel hd**** hardwaresGilles Roudiere
2017-08-22Fade last cascade in directional shadow, closes #9779Juan Linietsky
2017-08-22Invalid materials or shaders will now interrupt the next chain in materials, ...Juan Linietsky
2017-08-22Fix Reindhart tonemapping, invalid type in signatureRémi Verschelde
2017-08-21Several fixes to subsurface scattering. Closes #9530Juan Linietsky
2017-08-22Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
2017-08-21Merge pull request #10433 from djrm/pr_svg_supportRémi Verschelde
2017-08-21Revert "Reworked change_dir to support symlinks"Juan Linietsky
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-20Implemented missing opaque prepass render mode, fixes #9452Juan Linietsky