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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-04-09
-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...
Juan Linietsky
2015-04-07
Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
Juan Linietsky
2015-04-06
Added a PVRTC encoder for iOS
Juan Linietsky
2015-04-03
fix shadow issue with lights in mix mode, i think fixes #1611
Juan Linietsky
2015-04-03
Changes to Light
Juan Linietsky
2015-04-02
Beta1 Attempt #1
Juan Linietsky
2015-04-01
fix shadow attenuation
Juan Linietsky
2015-03-31
read depth fixes
Juan Linietsky
2015-03-31
fixes for light2d in androids that do not support
Juan Linietsky
2015-03-25
fixes to shader to get most new demos working on mobile
reduz
2015-03-22
fixes to new window management API
Juan Linietsky
2015-03-22
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
Juan Linietsky
2015-03-22
Merge pull request #1438 from Spooner/fix_isometric_demo
Juan Linietsky
2015-03-22
Merge pull request #1512 from the-mech/master
Juan Linietsky
2015-03-21
New option to show/hide hidden files
rollenrolm
2015-03-21
Removing Print statement effects perf.
V.VamsiKrishna
2015-03-21
Fix for canvas_draw_polygon on webgl.
V.VamsiKrishna
2015-03-21
signed distance field font support
Juan Linietsky
2015-03-20
Revert "Revert "Missed some things in prev commit.""
V.VamsiKrishna
2015-03-20
Revert "Revert "Removing etc1 from build for javascript platform.""
V.VamsiKrishna
2015-03-20
Revert "Missed some things in prev commit."
V.VamsiKrishna
2015-03-20
Revert "Removing etc1 from build for javascript platform."
V.VamsiKrishna
2015-03-20
Missed some things in prev commit.
V.VamsiKrishna
2015-03-20
Removing etc1 from build for javascript platform.
V.VamsiKrishna
2015-03-19
Fix for newer gcc. Picked from GoogleCode
V.VamsiKrishna
2015-03-19
Fix Javascript build.
V.VamsiKrishna
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-15
Update file_access_windows.cpp for mingw cross-compile
Matthew Hughes
2015-03-14
[Fix] make_dir_recursive on Windows
Roman Nekrassow
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-10
New Demo, Screen Space Shaders
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-02
time was not being set properly with the rest of the uniforms.
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-03-01
changed the blending function when using a transparent render target so that ...
romulox_x
2015-02-22
Merge branch 'master' of https://github.com/okamstudio/godot
Bil Bas (Spooner)
2015-02-21
changed viewport clearing to use the alpha value of the clear color, and made...
romulox_x
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-19
Merge branch 'master' of https://github.com/okamstudio/godot
Bil Bas (Spooner)
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-16
Changed code to remove gcc -Wparentheses warnings.
ElectricSolstice
2015-02-16
Corrected behaviour of File.READ_WRITE mode (fixes #378)
Bil Bas (Spooner)
2015-02-15
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-14
-resolved shader set parameter bug, closes #1361
Juan Linietsky
2015-02-13
Reorder tile transforms so transpose occurs before flips. Much more intuitive...
Carl Olsson
2015-02-11
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-10
fixes to skinned buffer
Juan Linietsky
2015-02-09
ability to customize max render elements
Juan Linietsky
2015-02-09
Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters
Juan Linietsky
2015-02-02
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
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