Age | Commit message (Expand) | Author |
2019-03-04 | Update libpng (1.6.35 --> 1.6.36) | Chaosus |
2019-03-04 | More style cleanup... | Rémi Verschelde |
2019-03-03 | Also take dof blur in consideration for using MRTs, fixes #26236 | Juan Linietsky |
2019-03-03 | Properly redraw if something animated is visible | Juan Linietsky |
2019-03-03 | Fixed TextureArray and Texture3D issues | Daniel Rakos |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-03-03 | Fix style issues from recent commits | Rémi Verschelde |
2019-03-02 | Remove some windows prints | Juan Linietsky |
2019-03-02 | Fix typo in 7bad170 | Rémi Verschelde |
2019-03-01 | -Fix prepass state not being reset, closes #26348 | Juan Linietsky |
2019-03-01 | Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an ... | Juan Linietsky |
2019-03-01 | Skeleton was not providing prober AABB in GLES2, fixed. | Juan Linietsky |
2019-03-01 | Fixed some crashers, closes #26393 | Juan Linietsky |
2019-03-01 | Fix non initialized variable. | Juan Linietsky |
2019-03-01 | Remove unused include from previous commit | Rémi Verschelde |
2019-03-01 | Clean up blend shape support in GLES2 and GLES3. | Juan Linietsky |
2019-03-01 | Strive for maximum compatibility in GLES2 regarding depth buffers. | Juan Linietsky |
2019-02-27 | Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. | Juan Linietsky |
2019-02-27 | Detect for 24 bits oes support on GLES2, closes #26344 | Juan Linietsky |
2019-02-27 | Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format | Rémi Verschelde |
2019-02-27 | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde |
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde |
2019-02-27 | Fix -Wsign-compare warnings. | marxin |
2019-02-27 | Fix -Wsuggest-attribute=format warnings. | marxin |
2019-02-27 | Merge pull request #26316 from marxin/fix-26100-Wextra-warning | Hein-Pieter van Braam |
2019-02-26 | Remove references to OES24, which is incompatible with many devices. | Juan Linietsky |
2019-02-26 | Fix #26100 by casting to integer. | marxin |
2019-02-26 | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky |
2019-02-26 | Merge pull request #26286 from kaadmy/gles2_ortho_shadow | Rémi Verschelde |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |
2019-02-25 | Fix orthographic shadow color when using GLES2 | KaadmY |
2019-02-24 | Removed debug function. | Juan Linietsky |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes #... | Juan Linietsky |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam |
2019-02-24 | Fixed issue with buffers being wrongly cleared, closes #25484 | Juan Linietsky |
2019-02-23 | Fix vertex lighting in GLES2, closes #25365 | Juan Linietsky |
2019-02-23 | Fix WASAPI driver not working when the device doesn't supports the mix format | Marcelo Fernandez |
2019-02-23 | Merge pull request #26158 from marcelofg55/wasapi_init_err | Hein-Pieter van Braam |
2019-02-22 | Properly update materials when adding surface, fixes #23790 | Juan Linietsky |
2019-02-22 | Extended WASAPI Initialize error message | Marcelo Fernandez |
2019-02-22 | Ensure that no depth test is used (specially in prepass) for objects that don... | Juan Linietsky |
2019-02-22 | Fix precision issue with skeletons, closes #26057, closes #26062 | Juan Linietsky |
2019-02-22 | Remove unused variable after aab8f44 | Rémi Verschelde |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky |
2019-02-22 | Fix code style issues | Rémi Verschelde |
2019-02-21 | Make alpha 1.0 when using texscreen, fixes #25850 | Juan Linietsky |
2019-02-21 | Merge pull request #26125 from JFonS/revert_light_vec_shadows | Rémi Verschelde |
2019-02-21 | Many fixes regarding depth buffer clearing, closes #25994, closes #25975 | Juan Linietsky |
2019-02-21 | Revert back to ignoring LIGHT_VEC for 2D shadows | JFonS |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |