Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-08 | Merge pull request #14622 from bruvzg/non-rectangular-windows | Hein-Pieter van Braam | |
Experimental support for windows with per-pixel transparency. | |||
2018-05-07 | Local debugger fixes and extensions | Blazej Floch | |
- Adds q/quit option to console debugging - Adds options (variable_prefix) - Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows) - Added option to list all breakpoints - Fixes add/remove breakpoint bug (invalid path parsing) - Minor cleanup | |||
2018-05-07 | Merge pull request #17845 from JFonS/disable_spatial_shadows | Juan Linietsky | |
Added flag on SpatialMaterial to disable shadows | |||
2018-05-07 | Merge pull request #18159 from ShyRed/viewportsky | Juan Linietsky | |
Fix binding of ViewportTexture to Sky | |||
2018-05-07 | Merge pull request #18495 from Zylann/partial_texture_update | Juan Linietsky | |
Added partial texture update to VisualServer | |||
2018-05-07 | Merge pull request #18677 from BastiaanOlij/add_no_blend | Juan Linietsky | |
Add no-blend canvas item render_mode | |||
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij | |
2018-05-07 | Merge pull request #18524 from BastiaanOlij/keep_3d_linear | Juan Linietsky | |
Added option to viewport to keep linear color | |||
2018-05-07 | Resume audio on iOS after phone call or alarm | Ruslan Mustakov | |
When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in. | |||
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij | |
2018-05-04 | Skeletal deform working | Juan Linietsky | |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky | |
2018-05-03 | Merge pull request #16359 from Noshyaar/convert | Rémi Verschelde | |
Particles: fix corrupted scene when saved after convert | |||
2018-05-03 | Fix delay in rename_error windows save loop, should be 100msec, not 1sec | Robin Hübner | |
2018-05-03 | Merge pull request #18372 from Gamblify/largePckFix | Rémi Verschelde | |
Fix for large .pck files | |||
2018-05-03 | Fix for large .pck files | Gustav Lund | |
An error in unix file IO was causing crashes when getting the size of a file larger than max integer size As ftell returns a long the fix is trivial | |||
2018-05-01 | Prevent PulseAudio driver to lock its mutex for too long | Marcelo Fernandez | |
2018-05-01 | Merge pull request #18334 from Faless/coverity_net | Rémi Verschelde | |
Various coverity scan fixes, WS FreeBSD fixes | |||
2018-05-01 | Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code | Rémi Verschelde | |
Fixes logically dead code (Coverity) | |||
2018-04-29 | Added partial texture update to VisualServer | Marc Gilleron | |
2018-04-28 | GDNative Unix: fix shared lib loading, dlopen expects leading ./ to ↵ | Robin Hübner | |
interpret as relative path. | |||
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-04-21 | Fixes logically dead code (Coverity) | Crazy-P | |
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment. | |||
2018-04-21 | Various coverity scan fixes for networking | Fabio Alessandrelli | |
Fix FreeBSD websocket compilation error | |||
2018-04-20 | Merge pull request #18316 from Noshyaar/http | Max Hilbrunner | |
[DOCS] add HTTPRequest.request return values | |||
2018-04-20 | [DOCS] add HTTPRequest.request return values | Poommetee Ketson | |
2018-04-18 | Fix case mismatch check on Windows | Rémi Verschelde | |
@reduz pushed the old 44989bc95754b40f4c00f10db43ed91f64a3e475 commit today which he had forgotten in his local clone, and apparently it does not compile. Also fixed style. | |||
2018-04-18 | Test and warn of case mismatch on Windows | Juan Linietsky | |
Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem. | |||
2018-04-18 | Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders | Rémi Verschelde | |
Fixes canvas light shaders. | |||
2018-04-15 | Fixed high cpu usage with PulseAudio | Marcelo Fernandez | |
2018-04-13 | Fixes canvas light shaders. | Pieter-Jan Briers | |
Fixes #16904 Restore more out functionality, fix built-ins. Requested changes, I think? | |||
2018-04-12 | Fix binding of ViewportTexture to Sky | ShyRed | |
In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture. | |||
2018-04-12 | Fix PulseAudio problems with 8 channels devices | Marcelo Fernandez | |
2018-04-12 | Merge pull request #18124 from marcelofg55/pulse_channels | Rémi Verschelde | |
Fix PulseAudio driver for audio devices that report unknown number of channels | |||
2018-04-12 | Fix PulseAudio driver for audio devices that report unknown number of channels | Marcelo Fernandez | |
2018-04-11 | Fix error detecting for PulseAudio pa_stream_new call | Marcelo Fernandez | |
2018-04-10 | CoreAudio: Fix iphone build after audio device refactor (#17742) | Rémi Verschelde | |
2018-04-10 | Merge pull request #18047 from marcelofg55/mingw_fix | Rémi Verschelde | |
WASAPI audio driver compile fix on mingw | |||
2018-04-09 | WASAPI audio driver compile fix on mingw | Marcelo Fernandez | |
2018-04-08 | Merge pull request #16503 from Chaosus/particlesfix | Juan Linietsky | |
Fix invalid particle movement when time_scale is zero | |||
2018-04-08 | Merge pull request #17421 from Chaosus/fixshaderbugs | Juan Linietsky | |
Fix few bugs in shader definitions | |||
2018-04-07 | Merge pull request #17742 from marcelofg55/audio_device_list | Juan Linietsky | |
Added new audio device functions to set/get the audio device | |||
2018-04-07 | Experimental support for windows with per-pixel transparency (macOS, X11 and ↵ | bruvzg | |
Windows). | |||
2018-04-04 | Merge pull request #17775 from sketchyfun/multiply_blendmode_fix | Rémi Verschelde | |
multiply blend mode fix for spatial materials | |||
2018-04-03 | Merge pull request #17869 from TomDobbelaere/rename-error-usability | Rémi Verschelde | |
Trigger rename_error's close_fail_notify only after exhausting attempts on Windows | |||
2018-04-03 | Trigger IO error only after exhausting attempts | Tom Dobbelaere | |
2018-03-29 | WASAPI driver will now resample when the device rate != audio/mix_rate | Marcelo Fernandez | |
2018-03-29 | Added flag on SpatialMaterial to disable shadows | JFonS | |
2018-03-26 | Added new audio device functions to set/get the audio device | Marcelo Fernandez | |
2018-03-26 | multiply blend mode fix for spatial materials | Ben Hickling | |