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2018-07-27Added support for single channel inputs for CoreAudioMarcelo Fernandez
2018-07-27Implemented capture device selection for PulseAudio (marcelofg55)Saracen
2018-07-27Reset audio input during render device change to keep synchronisation.Saracen
2018-07-27Fixed audio clipping on WASAPI by fixing argument order on AudioClientSaracen
Initialize method ensuring a larger capture buffer and adding bounds to the capture and stream.
2018-07-27Fix single channel capture devices on WASAPI.Saracen
2018-07-27Fixed device capture switching for WASAPI driverMarcelo Fernandez
2018-07-27Implemented capture device selection for CoreAudioMarcelo Fernandez
2018-07-27Modified Microphone implementation to handle only one device at a time (WIP)Marcelo Fernandez
2018-07-27Fixes for microphone clipping and latency (marcelofg55)Saracen
2018-07-27Experimental microphone support.Saracen
2018-07-27add initial GLES2 3D rendererkarroffel
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-25Merge pull request #20448 from volzhs/duplicated-codeRémi Verschelde
Remove duplicated codes
2018-07-25Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde
sync rasterizers with engine
2018-07-25Remove duplicated codesvolzhs
2018-07-25Merge pull request #20154 from marcelofg55/midi_driverRémi Verschelde
Added a new MIDIDriver class
2018-07-24Removed unnecessary assignmentsWilson E. Alvarez
2018-07-23Merge pull request #12678 from AndreaCatania/softJuan Linietsky
Soft body
2018-07-23Implemented Soft bodyAndreaCatania
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer
2018-07-23correctly close handle in alsa audio driver.Ibrahn Sahir
2018-07-23Added some API to visual server so from control VRAM buffer is more easyAndreaCatania
2018-07-23fix disappearing lines in visual script editorMarcin Zawiejski
2018-07-22transmission was broken, fix was made. Also fixed treshold.Juan Linietsky
2018-07-22Fix opaque pre pass not casting shadowsJuan Linietsky
2018-07-22Merge pull request #20353 from dragmz/gles2_redundantRémi Verschelde
Remove redundant uniform set call
2018-07-22remove redundant uniform set calldragmz
2018-07-22initialize texture shrink to false by defaultdragmz
2018-07-22Shader lang: Properly assign INSTANCE_ID to gl_InstanceIDRémi Verschelde
Note that gl_InstanceID is not supported in OpenGL ES 2.0, so in the gles2 backend we assign it to 0. Also clean up some duplicates/commented out code. Fixes #20088.
2018-07-21Added a new MIDIDriver classMarcelo Fernandez
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver
2018-07-18Style: Format code with clang-format 6.0.1Rémi Verschelde
2018-07-17Add disable ambient light flag to shaders and materialsAlex Roman
2018-07-17Add Audio Server profiling time to the profilerMarcelo Fernandez
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-07-12Merge pull request #20096 from CptPotato/19163-aces-whitepointMax Hilbrunner
Fix missing whitepoint for ACES tonemapping
2018-07-12reformatted and restructured tonemap.glslalex-poe
2018-07-12Merge pull request #20102 from marcelofg55/coreaudio_disposeMax Hilbrunner
Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose
2018-07-12Merge pull request #19707 from toger5/fix_clipping_vflipMax Hilbrunner
fix clipping with v_flip fixes: #18600
2018-07-11added 'whitepoint' to ACES tonemappingalex-2b17x4
2018-07-11Properly cleanup up CoreAudio unit using AudioComponentInstanceDisposeMarcelo Fernandez
2018-07-10fix wrong loop condition in MultiMesh allocationkarroffel
2018-07-10Fix dummy renderer for CPU particlesLeon Krause
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-07-05Move light 2D rotation to vertex shaderJFonS
2018-07-04Fix regression of 2D light heightJFonS
2018-07-04Merge pull request #19807 from JFonS/fix_light_vec_rotationRémi Verschelde
Fix rotation of 2D lights
2018-07-04Merge pull request #19786 from JFonS/correct_normal_scalingRémi Verschelde
Add render mode to ensure correct normals when using non-uniform scaling
2018-07-03Merge pull request #19682 from dragmz/particles_redraw_fixMax Hilbrunner
Prevent redraws when an inactive Particles2D node is present
2018-07-03Fix server build after 7fc23675Rémi Verschelde
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky