Age | Commit message (Expand) | Author |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes #... | Juan Linietsky |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam |
2019-02-24 | Fixed issue with buffers being wrongly cleared, closes #25484 | Juan Linietsky |
2019-02-23 | Fix vertex lighting in GLES2, closes #25365 | Juan Linietsky |
2019-02-23 | Fix WASAPI driver not working when the device doesn't supports the mix format | Marcelo Fernandez |
2019-02-23 | Merge pull request #26158 from marcelofg55/wasapi_init_err | Hein-Pieter van Braam |
2019-02-22 | Properly update materials when adding surface, fixes #23790 | Juan Linietsky |
2019-02-22 | Extended WASAPI Initialize error message | Marcelo Fernandez |
2019-02-22 | Ensure that no depth test is used (specially in prepass) for objects that don... | Juan Linietsky |
2019-02-22 | Fix precision issue with skeletons, closes #26057, closes #26062 | Juan Linietsky |
2019-02-22 | Remove unused variable after aab8f44 | Rémi Verschelde |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky |
2019-02-22 | Fix code style issues | Rémi Verschelde |
2019-02-21 | Make alpha 1.0 when using texscreen, fixes #25850 | Juan Linietsky |
2019-02-21 | Merge pull request #26125 from JFonS/revert_light_vec_shadows | Rémi Verschelde |
2019-02-21 | Many fixes regarding depth buffer clearing, closes #25994, closes #25975 | Juan Linietsky |
2019-02-21 | Revert back to ignoring LIGHT_VEC for 2D shadows | JFonS |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-20 | Drop RtAudio driver on Windows | Rémi Verschelde |
2019-02-18 | Merge pull request #26005 from clayjohn/gles2_shadow_color | Rémi Verschelde |
2019-02-17 | added shadow_color property to gles2 | clayjohn |
2019-02-16 | Fix skeleton not being updated in shader, closes #25911 | Juan Linietsky |
2019-02-13 | Remove all references to stencil, fixes problems on iOS. | Juan Linietsky |
2019-02-13 | On mobile, check for float and half float frameuffers supported, fixes #25324... | Juan Linietsky |
2019-02-13 | Fix typos with codespell | Rémi Verschelde |
2019-02-13 | Merge pull request #25821 from akien-mga/sync-class-and-filenames | Rémi Verschelde |
2019-02-12 | Fix infinite recursion in GLES2 _copy_texscreen | Rémi Verschelde |
2019-02-12 | Support SCREEN_TEXTURE in GLES2, fixes #25405 | Juan Linietsky |
2019-02-12 | Ability to vflip viewports in GLES2, fixes #24555 | Juan Linietsky |
2019-02-12 | Use UVs with the nvidia rendering hack, fixes #24563 | Juan Linietsky |
2019-02-12 | Fix fog in GLES2 by using epic hack, closes #25410 | Juan Linietsky |
2019-02-12 | Drivers, main, servers: Ensure classes match their header filename | Rémi Verschelde |
2019-02-12 | Missing canvas end left mask turned on, fixes #25666 | Juan Linietsky |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde |
2019-02-12 | Merge pull request #25481 from hpvb/fix-ubsan-asan-reports | Rémi Verschelde |
2019-02-12 | Merge pull request #25557 from kaadmy/master | Rémi Verschelde |
2019-02-12 | Merge pull request #25623 from clayjohn/multimesh_color_bug | Rémi Verschelde |
2019-02-12 | Merge pull request #25682 from JFonS/fix_light_canvas_gles2 | Rémi Verschelde |
2019-02-12 | Merge pull request #25779 from JFonS/fix_25581 | Rémi Verschelde |
2019-02-12 | Merge pull request #25134 from staddy/master | Juan Linietsky |
2019-02-10 | Make LIGHT_VEC affect 2D shadows again | JFonS |
2019-02-07 | Fix canvas light shaders on GLES2 | JFonS |
2019-02-04 | initialize color buffer to white in gles2 multimesh | clayjohn |
2019-02-04 | Fix OS_Unix::set_environment | Ignacio Etcheverry |
2019-02-03 | Merge pull request #25478 from neikeq/rr | Ignacio Etcheverry |
2019-02-03 | Added set_environment to OS class | Ignacio Etcheverry |
2019-02-01 | Allow usage of depth texture when contact shadows are disabled | KaadmY |
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam |
2019-01-28 | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde |
2019-01-28 | GLES2: Define LIGHT Spatial shader builtin | Rémi Verschelde |