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Godot with FMOD integration
RayHammer
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Author
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-14
Fix HTML5 build failed due to undefined symbol
Fabio Alessandrelli
2019-06-13
Merge pull request #29628 from qarmin/fix_invalid_write_mesh
Rémi Verschelde
2019-06-12
Merge pull request #29316 from Chaosus/shader_const
Rémi Verschelde
2019-06-12
Merge pull request #29306 from qarmin/small_code_fixes
Rémi Verschelde
2019-06-11
Merge pull request #29680 from akien-mga/fix-headers
Rémi Verschelde
2019-06-11
Add missing license headers
Rémi Verschelde
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-11
Merge pull request #29496 from clayjohn/dlopen-fix-gles2
Rémi Verschelde
2019-06-09
Fix invalid crash in mesh_add_surface
qarmin
2019-06-04
use def ANDROID_ENABLED so android features are not included in javascript bu...
clayjohn
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-06-03
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-06-03
Fix errors when attempting to set UNIX permissions when unavailable
Hugo Locurcio
2019-06-01
Added constant support to shaders
Chaosus
2019-06-01
Merge pull request #24943 from aqnuep/issue-18201
Rémi Verschelde
2019-05-30
Merge pull request #29236 from clayjohn/gles2-mirror
Rémi Verschelde
2019-05-30
Merge pull request #29188 from Calinou/improve-ssao-performance-quality
Rémi Verschelde
2019-05-29
Fix -Werror=maybe-uninitialized in GLES2 on release builds
Rémi Verschelde
2019-05-28
Fix some unincialised variables
qarmin
2019-05-27
separate culling state management from material
clayjohn
2019-05-27
Merge pull request #29182 from clayjohn/radiance_map
Rémi Verschelde
2019-05-27
Merge pull request #29014 from mbrlabs/gles2_precision_fix
Rémi Verschelde
2019-05-26
Improve SSAO performance and quality
Hugo Locurcio
2019-05-25
fix radiance map settings
clayjohn
2019-05-25
Use highp precision for gles2 shader uniforms if not explicitly set.
Marcus Brummer
2019-05-24
Merge pull request #29132 from clayjohn/sort_depth_fix
Rémi Verschelde
2019-05-24
Merge pull request #28796 from clayjohn/GLES2-optimization
Rémi Verschelde
2019-05-23
do not compute fog when using unshaded in GLES2
clayjohn
2019-05-23
fix no depth test and render_priority sorting
clayjohn
2019-05-23
Merge pull request #29031 from BastiaanOlij/alpha_shadow
Rémi Verschelde
2019-05-21
Merge pull request #29041 from hbina/add_const
Rémi Verschelde
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-05-19
Scale environment lighting correctly in GLES3
clayjohn
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-14
fix lighting bug introduced in clear color changes
clayjohn
2019-05-14
Merge pull request #27898 from clayjohn/metallic_radiance
Rémi Verschelde
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-05-13
added radiance when using clear color and fixed brdf
clayjohn
2019-05-13
Merge pull request #27798 from clayjohn/gles2-proj-mat-bug
Rémi Verschelde
2019-05-13
Merge pull request #28518 from clayjohn/GLES2-MSAA
Rémi Verschelde
2019-05-13
Merge pull request #28723 from SouzaGuilherme/fix_shadows
Rémi Verschelde
2019-05-08
Fix texture resource reload bug
Daniel Rakos
2019-05-07
Fix SHADOWS_DISABLED flag in GLES2
Guilherme Souza
2019-05-02
added MSAA to GLES backend
clayjohn
2019-05-02
Ignore a warning in _get_socket_error (-Wlogical-op).
marxin
2019-04-30
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-30
Merge pull request #28530 from akien-mga/scons-prepend-cpppath
Rémi Verschelde
2019-04-30
fixes bug when setting projection matrix
clayjohn
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