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2018-01-10Merge pull request #15553 from AlmightyScientist/issue-15453Rémi Verschelde
2018-01-10Shader Language: Fixes EXTRA_MATRIX undefined.AlmightyScientist
2018-01-10Fix stretch aspect keep modevolzhs
2018-01-09Fix shader compile error on Androidvolzhs
2018-01-08removed unused project setting rendering/quality/depth_prepass/disableJerome67000
2018-01-08Fix use of execvp, earlier fix was short sighted and only workedsambler
2018-01-06properly blend interior and exterior ambient in reflection probes, fixes #14695Juan Linietsky
2018-01-06Properly dispose of instance capture data, fixes #14795Juan Linietsky
2018-01-06Use better initialization value for normalmap, fixes #14720Juan Linietsky
2018-01-06Ensure depth reads go via alpha render list, fixes #14759Juan Linietsky
2018-01-06Improve detection of variable writing in shader, fixes #15177Juan Linietsky
2018-01-05Fixed problem with missing uninitialized last byte on waveform trip, closes #...Juan Linietsky
2018-01-05Fix dual paraboloid shadow maps, closes #14487Juan Linietsky
2018-01-05Fixed GIProbe blending, closes #15164Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Add support from properly exporting shared objects, needed for GDNative exportJuan Linietsky
2018-01-04Change OS::initialize signature to return Error (fix segfault on x11)Emmanuel Leblond
2018-01-03found via cppcheck:firefly2442
2018-01-04Fix crash in OS::execute on FreeBSDRémi Verschelde
2018-01-04Merge pull request #15170 from ibrahn/fix-particle-leakRémi Verschelde
2018-01-03Revert "Add missing image format RGB10A2. Fixes #14964"Juan Linietsky
2018-01-03RasterizerStorageGLES3, delete particle objects freed by RIDIbrahn Sahir
2018-01-03Merge pull request #15051 from binbitten/bug-fixesRémi Verschelde
2018-01-02Some fixes to improve precision and speed on Android. Fixes precision issues ...Juan Linietsky
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-27Merge pull request #14971 from mrcdk/particles_emittingNoshyaar
2017-12-26Fixed proper texture binding for sprite material, fixes #13987Juan Linietsky
2017-12-26Property apply shader parameters, even when materials are being reused, fixes...Juan Linietsky
2017-12-26Merge pull request #14796 from AlmightyScientist/issue-14552Juan Linietsky
2017-12-26Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky
2017-12-25Add missing image format RGB10A2. Fixes #14964binbitten
2017-12-23Set particles emitting to false when particles finish emitting with one-shot ...MrCdK
2017-12-21Change skeleton processing to work on global coordinates, should help fix man...Juan Linietsky
2017-12-19Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805Juan Linietsky
2017-12-19Fix pixel snap not being used in 3.0Guilherme Silva
2017-12-18Shader Language: Fix Vertex Lighting artifacts.Enzo Nocera
2017-12-18Merge pull request #14794 from endragor/remove-debug-logsRémi Verschelde
2017-12-18Remove debug logs that are of no use to end usersRuslan Mustakov
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-16Don't glBindTexture() on viewports without effectsHein-Pieter van Braam
2017-12-16Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangelyJuan Linietsky
2017-12-15Move windows networking class to drivers/windows/Fabio Alessandrelli
2017-12-15Remove "const" from PacketPeer get_packet/get_varFabio Alessandrelli
2017-12-14Fixes built-In "LIGHT" causing fragment compilation errorArnaud PEZEL
2017-12-14-Add lightmapperJuan Linietsky
2017-12-13Merge pull request #14499 from akien-mga/glsl-bone-typeRémi Verschelde
2017-12-13Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceToolPrzemyslaw Czarnota
2017-12-10Drop unused OS_Unix::has_data and related logicRémi Verschelde
2017-12-10Fix usage of signed type in skeleton shaderRémi Verschelde
2017-12-10PropertyEditor: Filter out resource_local_to_sceneRémi Verschelde