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AgeCommit message (Expand)Author
2017-10-31Improved WASAPI driver logic when devices are connected or disconnectedMarcelo Fernandez
2017-10-30Add viewport to the other SceneData struct.Ferenc Arn
2017-10-30Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky
2017-10-29Disable logging until the logs location is sorted outRémi Verschelde
2017-10-27Fix shader compiler typo gl_FrotFaceScayze
2017-10-26Expose VIEWPORT_SIZE in shader language.Ferenc Arn
2017-10-23Revert "Rename Schlick GGX to GGX."Rémi Verschelde
2017-10-22Partially undo #11807.Ferenc Arn
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky
2017-10-22Merge pull request #12297 from tagcup/clearcoat_fixRémi Verschelde
2017-10-21Don't add clearcoat BRDF to specular light as-is.Ferenc Arn
2017-10-21Rename Schlick GGX to GGX.Ferenc Arn
2017-10-21Corrections to #11807.Ferenc Arn
2017-10-21Merge pull request #11807 from tagcup/roughness_metallic_limiting_casesJuan Linietsky
2017-10-20Fixed unnecesary structure copying in bugfix.Juan Linietsky
2017-10-19Fix depth draw alpha prepass for shadowHiroshi Ogawa
2017-10-17Fix directional light specularHiroshi Ogawa
2017-10-15Merge pull request #12060 from mutato/windows_folder_creation_fixRémi Verschelde
2017-10-14Fix render mode specular schlick ggxHiroshi Ogawa
2017-10-13Fixed issue #12019, which prevented the creation of new folders on Windows pl...Falk Moser
2017-10-12Merge pull request #12048 from hi-ogawa/fix-viewport-vflipRémi Verschelde
2017-10-12Merge pull request #12009 from Elinvention/fork/execvpHein-Pieter van Braam
2017-10-12Fix viewport vflipHiroshi Ogawa
2017-10-11Fix the condition when specular light calculation is avoided (should be rough...Ferenc Arn
2017-10-11Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde
2017-10-11Merge pull request #11818 from tagcup/anisotropic_ggxRémi Verschelde
2017-10-11Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-faceGilles Roudiere
2017-10-11Use execvp instead of execv to allow OS.execute() to search through PATH.Elia Argentieri
2017-10-10Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidationAndreas Haas
2017-10-10Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij
2017-10-09Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.Ferenc Arn
2017-10-09Merge pull request #11827 from hi-ogawa/fix-shader-type-errorRémi Verschelde
2017-10-09Merge pull request #11810 from marcelofg55/osx_export_improvRémi Verschelde
2017-10-09Track LightInstance::shadow_atlases so that it will be freed properlyHiroshi Ogawa
2017-10-09Fix front face definitionHiroshi Ogawa
2017-10-04Fix type error in subsurface scattering shader codeHiroshi Ogawa
2017-10-03Avoid failed viewport when size is too smal, fixes #9891Juan Linietsky
2017-10-03OS::execute can now read from stderr too when executing with a pipeMarcelo Fernandez
2017-10-03Various clean ups and cosmetic changes in scene.glsl.Ferenc Arn
2017-10-02Merge pull request #11568 from endragor/loggersAndreas Haas
2017-10-02Merge pull request #11700 from tagcup/clearcoat_fixAndreas Haas
2017-10-02Merge pull request #11716 from marcelofg55/coreaudio_driverPoommetee Ketson
2017-10-02Merge pull request #11774 from ISylvox/fix-msvc-buildLeon Krause
2017-10-02Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fb...Indah Sylvia
2017-10-02missing PI division on vertex shaderJuan Linietsky
2017-10-01Slight proposed fixes to PBR.Juan Linietsky
2017-10-01Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ...Juan Linietsky
2017-10-01Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...Juan Linietsky
2017-10-01Merge pull request #11694 from tagcup/lambert_normalizationJuan Linietsky
2017-10-01Add missing N.L factor to Burley's contribution to radiance.Ferenc Arn