Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-17 | Merge branch 'master' of https://github.com/okamstudio/godot | Anton Yabchinskiy | |
2015-02-14 | -resolved shader set parameter bug, closes #1361 | Juan Linietsky | |
2015-02-10 | fixes to skinned buffer | Juan Linietsky | |
should avoid targets with large objects using morphs also skinned buffer size is properly customizable on project settings. | |||
2015-02-09 | ability to customize max render elements | Juan Linietsky | |
should close #1339 | |||
2015-02-09 | Merge pull request #1281 from sanikoyes/Pr-fix-rtt-filters | Juan Linietsky | |
Pr-fix-rtt-filters | |||
2015-01-27 | fix build on freebsd | sambler | |
Add some needed includes Provide freebsd variation of get_executable_path Provide variation of execv so that either full path or appname to be found within $PATH can be used | |||
2015-01-21 | Merge branch 'master' of https://github.com/okamstudio/godot | Anton Yabchinskiy | |
2015-01-21 | fixed world vertex issues in canvas item shader | Juan Linietsky | |
2015-01-20 | Fixed bug in 3D material | Juan Linietsky | |
textures that failed to load should now load again properly | |||
2015-01-20 | Fixes to texscreen, fixes to white testcube | Juan Linietsky | |
2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky | |
Editing 2D shaders with visual editor seems to work now. | |||
2015-01-20 | Fix filter options not works in render target texture | sanikoyes | |
2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | |
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. | |||
2015-01-14 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
Conflicts: platform/x11/detect.py | |||
2015-01-14 | Add missing shader function: refract | sanikoyes | |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky | |
-fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | |
-ability for shader to use parent shader and params, closes #1198 | |||
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | |
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | |||
2015-01-11 | 2D shader progress | reduz | |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | |
fixed later. -fixed issue of opacity not working | |||
2015-01-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||
2015-01-10 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-01-10 | fix saving texture flags to *.png.flags file, closes #399 | Dana Olson | |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo | |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky | |
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | |||
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | |
2015-01-05 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |
2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky | |
-moved commandline fix to mingw-only, should fix #1064 | |||
2015-01-03 | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky | |
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102 | |||
2015-01-02 | -proper minimum size computation for TabContainer | Juan Linietsky | |
2015-01-02 | Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygon | Juan Linietsky | |
Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devi... | |||
2014-12-23 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
Conflicts: drivers/SCsub platform/x11/detect.py platform/x11/os_x11.h | |||
2014-12-21 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type) | |||
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky | |
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs) | |||
2014-12-20 | Fixes | Juan Linietsky | |
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes | |||
2014-12-19 | Implemented PulseAudio backend and fixed audio driver selection on X11 | Alexander Stillich | |
2014-12-19 | Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some ↵ | sanikoyes | |
devices(like Sumsung Note2) in some devices, gpu doe's not support uint(32bit) indies | |||
2014-12-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-12-16 | New Code Completion | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | |||
2014-12-15 | Small batch of fixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light | |||
2014-12-09 | Merge branch 'master' of http://github.com/okamstudio/godot | Anton Yabchinskiy | |
2014-12-07 | Batch of Bugfixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! | |||
2014-11-28 | Add missing check for AO_ENABLED in audio_driver_ao.cpp | Anton Yabchinskiy | |
2014-11-24 | Update the list of authors in libao driver sources | Anton Yabchinskiy | |
2014-11-22 | Include cstring header for memset() | Anton Yabchinskiy | |
2014-11-22 | Cast samples_in to samples_out with reinterpret_cast<int16_t*> | Anton Yabchinskiy | |
2014-11-22 | samples_in is an instance variable, prefix it with ad-> | Anton Yabchinskiy | |