Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-01 | -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 | Juan Linietsky | |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ↵ | Juan Linietsky | |
fixes #1697 | |||
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | |
2015-04-24 | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky | |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky | |
please test anyway.. | |||
2015-04-18 | -fixed relative path saving to file, fixes #1694 | Juan Linietsky | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-14 | Fix clipping when used in viewport or inside another viewport, fixes #1661 | Juan Linietsky | |
2015-04-12 | fixed broken lighting, closes #1671 | Juan Linietsky | |
2015-04-12 | -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 | Juan Linietsky | |
2015-04-09 | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ↵ | Juan Linietsky | |
#1634 and #1610 | |||
2015-04-07 | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky | |
H5 canvas polygon fix | |||
2015-04-06 | Added a PVRTC encoder for iOS | Juan Linietsky | |
2015-04-03 | fix shadow issue with lights in mix mode, i think fixes #1611 | Juan Linietsky | |
2015-04-03 | Changes to Light | Juan Linietsky | |
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | |||
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky | |
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | |||
2015-04-01 | fix shadow attenuation | Juan Linietsky | |
2015-03-31 | read depth fixes | Juan Linietsky | |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky | |
read depth | |||
2015-03-25 | fixes to shader to get most new demos working on mobile | reduz | |
2015-03-22 | fixes to new window management API | Juan Linietsky | |
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
2015-03-22 | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | |
Changed code to remove gcc -Wparentheses warnings. | |||
2015-03-22 | Merge pull request #1438 from Spooner/fix_isometric_demo | Juan Linietsky | |
Fix isometric demo | |||
2015-03-22 | Merge pull request #1512 from the-mech/master | Juan Linietsky | |
[Fix] make_dir_recursive on Windows | |||
2015-03-21 | New option to show/hide hidden files | rollenrolm | |
2015-03-21 | Removing Print statement effects perf. | V.VamsiKrishna | |
2015-03-21 | Fix for canvas_draw_polygon on webgl. | V.VamsiKrishna | |
2015-03-21 | signed distance field font support | Juan Linietsky | |
2015-03-20 | Revert "Revert "Missed some things in prev commit."" | V.VamsiKrishna | |
This reverts commit 2e59788aa9be6dab49e06588fcb1cf812e55a0cf. | |||
2015-03-20 | Revert "Revert "Removing etc1 from build for javascript platform."" | V.VamsiKrishna | |
This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872. | |||
2015-03-20 | Revert "Missed some things in prev commit." | V.VamsiKrishna | |
This reverts commit d3280f91a13da6c106f95c289c095714c638d201. | |||
2015-03-20 | Revert "Removing etc1 from build for javascript platform." | V.VamsiKrishna | |
This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae. | |||
2015-03-20 | Missed some things in prev commit. | V.VamsiKrishna | |
2015-03-20 | Removing etc1 from build for javascript platform. | V.VamsiKrishna | |
Based on inputs from reduz 1) Made etc1 optional driver and default yes. 2) Reverted the hack in rg_etc1.cpp 3) Disabled etc1 for javascript plaform. | |||
2015-03-19 | Fix for newer gcc. Picked from GoogleCode | V.VamsiKrishna | |
2015-03-19 | Fix Javascript build. | V.VamsiKrishna | |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-15 | Update file_access_windows.cpp for mingw cross-compile | Matthew Hughes | |
Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW | |||
2015-03-14 | [Fix] make_dir_recursive on Windows | Roman Nekrassow | |
function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: . | |||
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky | |
back buffer copy node and respective demo | |||
2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky | |
-Fixes to screen space shaders. -Fixes to isometric light demo. | |||
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-02 | time was not being set properly with the rest of the uniforms. | Juan Linietsky | |
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-03-01 | changed the blending function when using a transparent render target so that ↵ | romulox_x | |
it blends properly | |||
2015-02-22 | Merge branch 'master' of https://github.com/okamstudio/godot | Bil Bas (Spooner) | |
2015-02-21 | changed viewport clearing to use the alpha value of the clear color, and ↵ | romulox_x | |
made the transparent bg option of viewport force a clear color of 0,0,0,0 | |||
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | |
Tile Rotation |