Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky | |
-Implemented 2D Skeleton deform for GLES2 -Implement Multimesh support for GLES2, closes #20524, closes #21839 | |||
2018-12-21 | Fixed fragment shader compilation error on android (S0001: Cannot compare ↵ | PouleyKetchoupp | |
'float' with 'int') | |||
2018-12-21 | GLES2: Define 'lowp' for OpenGL 2.1 | Rémi Verschelde | |
Precision qualifiers are only used on OpenGL ES 2.0 and 3.0, and while OpenGL 3.3 defines them for compatibility (but without practical effect), they're missing from OpenGL 2.1, so we define them to prevent compilation errors. Fixes #24521. | |||
2018-12-21 | Reverse RGBA shadow test on GLES2 | Juan Linietsky | |
2018-12-21 | Further GLES2 fixes | Juan Linietsky | |
2018-12-21 | Fixes to framebuffer formats for GLES2, closes #24518 | Juan Linietsky | |
2018-12-20 | Remove usage of VAO, which does not work in GLES2 | Juan Linietsky | |
2018-12-20 | Merge pull request #24499 from akien-mga/android-thirdparty | Rémi Verschelde | |
Android: Better identify thirdparty C/C++ code | |||
2018-12-20 | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky | |
2018-12-20 | Android: Better identify thirdparty C/C++ code | Rémi Verschelde | |
- The `cpu-features.{c,h}` code was only used by chance by the webm (libvpx) code, so I moved it there. It was actually introduced before that and wasn't in use, and libvpx just happened to be able to compile thanks to it being bundled. It could potentially be compiled on the fly from the Android NDK, but since we plan to replace the webm module by a GDNative plugin in the near future, I went the bundling route. - `ifaddrs_android.h` is already provided in the Android NDK as `ifaddrs.h`, same as on other Unixes. Yet we cannot use it until we up the min API level to 24, where `getifaddrs` is first defined. I moved the files to `thirdparty/misc` and synced them with upstream WebRTC (only indentation changes and removal of `static` qualifiers). Also removes dropped thirdparty files from COPYRIGHT.txt after changes in #24105 and #24145. | |||
2018-12-20 | Merge pull request #24485 from volzhs/system-time-ms | Rémi Verschelde | |
Added OS.get_system_time_msecs() | |||
2018-12-20 | Added OS.get_system_time_msecs() | volzhs | |
2018-12-20 | Style: Fix formatting in GLES2 shaders | Rémi Verschelde | |
2018-12-20 | fix gles2 spotlight problem | Gitea | |
2018-12-19 | Properly support light shaders in GLES2, fixes #21651 | Juan Linietsky | |
2018-12-18 | Change how rects are drawn (and also will help batching eventually), to ↵ | Juan Linietsky | |
workaround problem in #9913 | |||
2018-12-18 | Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes ↵ | Juan Linietsky | |
#21551 | |||
2018-12-18 | Actually respect the low quality cubemap filter on mobile, should fix ↵ | Juan Linietsky | |
crashes on mobile for #21551 but not sure on intel. | |||
2018-12-16 | Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation | Rémi Verschelde | |
Adding option to re-orient our sky | |||
2018-12-16 | Merge pull request #24382 from BastiaanOlij/fix_highp_lens_gles2 | Rémi Verschelde | |
Fix highp issue in lens shader on gles2 | |||
2018-12-16 | Merge pull request #19501 from Zylann/custom_loaders | Rémi Verschelde | |
Added basic support for custom resource savers and loaders | |||
2018-12-16 | Fix highp issue in lens shader on gles2 | Bastiaan Olij | |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij | |
2018-12-15 | Added basic support for custom resource savers and loaders | Marc Gilleron | |
2018-12-14 | Request mic access only when is needed | volzhs | |
2018-12-13 | fixed uv missing in vertex shader of canvas. | QbieShay | |
2018-12-12 | Merge pull request #24241 from Rubonnek/move-to-initializer-list | Rémi Verschelde | |
Moved member variables to initializer list | |||
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez | |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde | |
Make VIEW vector available in fragment shader | |||
2018-12-11 | make VIEW vector available in fragment | clayjohn | |
2018-12-11 | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc | |
2018-12-11 | Merge pull request #23126 from QbieShay/nine_uv | Rémi Verschelde | |
UV for ninepatch now maps to the proper ninepatch mapped UV. | |||
2018-12-02 | Merge pull request #23899 from BastiaanOlij/fix_particle_active | Rémi Verschelde | |
Remapped ACTIVE to shader_active, now works | |||
2018-12-02 | Merge pull request #24089 from clayjohn/gles2_camera_matrix_bug | Rémi Verschelde | |
Fixed gles2 camera_matrix bug | |||
2018-12-01 | Remapped ACTIVE to shader_active, now works | Bastiaan Olij | |
2018-11-30 | fixed gles2 camera_matrix bug | clayjohn | |
2018-11-28 | Merge pull request #23945 from DavidSichma/gles2artifact | Rémi Verschelde | |
Fixed black artifacts on SpatialMaterial [GLES2] | |||
2018-11-28 | Merge pull request #23981 from khairul169/fix_gles2_clearcolor | Rémi Verschelde | |
GLES2: Set clear color based on env background mode when rendering scene and fix viewport transparent bg flag | |||
2018-11-28 | Merge pull request #24025 from aaronfranke/analyzer-errors | Rémi Verschelde | |
Fix many errors found by PVS-Studio | |||
2018-11-28 | Merge pull request #24017 from eska014/rt-squish | Rémi Verschelde | |
Enable squish decompression in runtime builds | |||
2018-11-28 | Check for WebGL RGTC extension | Leon Krause | |
2018-11-28 | Fix many errors found by PVS-Studio | Aaron Franke | |
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15. | |||
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde | |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky | |
2018-11-27 | Attempt to avoid breaking people's workflows on the change from ↵ | Juan Linietsky | |
8ba0d513fa0068a241a25fbb6db09315fa3309cc | |||
2018-11-27 | NORMALMAP was not working (no normal being used detected), fixes #9263 | Juan Linietsky | |
2018-11-27 | GLES2: clear color on scene render | khairul169 | |
2018-11-25 | Fix possible error when switching audio devices with PulseAudio | Marcelo Fernandez | |
2018-11-24 | Fixed black artifacts on SpatialMaterial [GLES2] | David Sichma | |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde | |
We otherwise had conflicting defines since 1a41daf3. |