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AgeCommit message (Expand)Author
2022-08-12Bind uniform buffer locations for lights even when no lights present to compl...clayjohn
2022-08-09Apply correct formatting to comments in the Vulkan driverPedro J. Estébanez
2022-08-09For dev builds, keep track of resource names in the Vulkan driverBastiaan Olij
2022-08-08Fix macOS and iOS defines in the rendering code.bruvzg
2022-08-08Merge pull request #62547 from clayjohn/ref_vec_pbrRémi Verschelde
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-06Merge pull request #63992 from qarmin/check_also_GLES3Rémi Verschelde
2022-08-06Check also GLES3 in CIRafał Mikrut
2022-08-06Merge pull request #62787 from RandomShaper/vk_object_nameRémi Verschelde
2022-08-05Merge pull request #63951 from reduz/framebuffer-cacheClay John
2022-08-05Add a Framebuffer cacheJuan Linietsky
2022-08-05[Net] IP uses print_verbose when getaddrinfo fails.Fabio Alessandrelli
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-04Force disable S3TC support on Android/iOS since we don't handle itRémi Verschelde
2022-08-04Improve error message when the requested V-Sync mode cannot be usedHugo Locurcio
2022-08-02Merge pull request #49058 from madmiraal/add-override-fileaccessRémi Verschelde
2022-08-02Add override keywords to DirAccess derived classesMarcel Admiraal
2022-08-02Add override keywords to FileAccess derived classesMarcel Admiraal
2022-08-02Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)Patrick Exner
2022-08-02Merge pull request #51672 from Calinou/shader-add-hint-transparent-textureRémi Verschelde
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
2022-08-01Fix various bugs in GLES3 renderer that stopped it from running on webclayjohn
2022-08-01Merge pull request #63766 from Chaosus/fix_shader_instance_uniformYuri Rubinsky
2022-08-01Fix passing values to the instance uniforms in the shaderYuri Rubinsky
2022-08-01Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_initRémi Verschelde
2022-08-01Initialise singleton in RendererSceneGLES3Bastiaan Olij
2022-08-01Merge pull request #63587 from clayjohn/specular-occlusionRémi Verschelde
2022-07-31Treat specular less than 0.02 as occlusionclayjohn
2022-07-29Merge pull request #61647 from KoBeWi/SaverResourceRémi Verschelde
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29fix 'Comparison result is always the same' warningsLinuxUserGD
2022-07-29Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde
2022-07-29Restructure environment in render implementationBastiaan Olij
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-28Merge pull request #63571 from RandomShaper/conservative_validate_vrsRémi Verschelde
2022-07-28Improve handling of the format of the VRS imagePedro J. Estébanez
2022-07-28Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...Rémi Verschelde
2022-07-27Remove unintended string copiesPedro J. Estébanez
2022-07-27Merge pull request #63296 from RandomShaper/fix_vk_singleviewRémi Verschelde
2022-07-27Fill view and correlation masks correctly for single view in Vulkan RDPedro J. Estébanez
2022-07-27Merge pull request #63314 from RandomShaper/validate_vrs_formatRémi Verschelde
2022-07-27Merge pull request #62364 from clayjohn/GLES3-sky-optimizationRémi Verschelde
2022-07-27Merge pull request #63477 from Chaosus/shader_fix_fogRémi Verschelde
2022-07-27Merge pull request #63345 from BastiaanOlij/split_geometry_instanceRémi Verschelde
2022-07-27Fix `FOG` built-in in spatial/fragment shaderYuri Rubinsky
2022-07-27Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij
2022-07-26Merge pull request #63323 from RandomShaper/const_ref_capabilitiesRémi Verschelde
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky