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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-12-19
Fix pixel snap not being used in 3.0
Guilherme Silva
2017-12-18
Shader Language: Fix Vertex Lighting artifacts.
Enzo Nocera
2017-12-18
Merge pull request #14794 from endragor/remove-debug-logs
Rémi Verschelde
2017-12-18
Remove debug logs that are of no use to end users
Ruslan Mustakov
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-16
Don't glBindTexture() on viewports without effects
Hein-Pieter van Braam
2017-12-16
Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangely
Juan Linietsky
2017-12-15
Move windows networking class to drivers/windows/
Fabio Alessandrelli
2017-12-15
Remove "const" from PacketPeer get_packet/get_var
Fabio Alessandrelli
2017-12-14
Fixes built-In "LIGHT" causing fragment compilation error
Arnaud PEZEL
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-13
Merge pull request #14499 from akien-mga/glsl-bone-type
Rémi Verschelde
2017-12-13
Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool
Przemyslaw Czarnota
2017-12-10
Drop unused OS_Unix::has_data and related logic
Rémi Verschelde
2017-12-10
Fix usage of signed type in skeleton shader
Rémi Verschelde
2017-12-10
PropertyEditor: Filter out resource_local_to_scene
Rémi Verschelde
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
Merge pull request #13341 from scayze/interp_v2
Rémi Verschelde
2017-12-09
Merge pull request #13424 from MillionOstrich/particles-pause-fix
Rémi Verschelde
2017-12-08
After a lot of trial and error, i think rim lighting implementation is now pe...
Juan Linietsky
2017-12-07
Added small bit of bias depending on lenght for contact shadows, fixes #12726
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
Style: Apply clang-format again on all files
Rémi Verschelde
2017-12-06
Fixed rim lighting glitch, closes #13340, closes #13986
Juan Linietsky
2017-12-05
Improve slang, especially in user-visible parts
Unknown
2017-12-04
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-12-03
Disable invariant gl_Position to workaround Mesa bug 100316
Rémi Verschelde
2017-12-01
small fix so shadows dont need to use a separate material for world vertex co...
Juan Linietsky
2017-12-01
Properly take into consideration that VERTEX must be written to in opaque pre...
Juan Linietsky
2017-11-30
Fix wasapi going silent when number of channels are not supported
Marcelo Fernandez
2017-11-30
Stop particles resetting on pause.
MillionOstrich
2017-11-30
Changed the dynamic library open function to allow setting the path of the li...
Juan Linietsky
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-27
Added interpolation modifiers to shaderlang
Scayze
2017-11-26
Merge pull request #13317 from akien-mga/custom_user_dir
Rémi Verschelde
2017-11-26
Merge pull request #13290 from Chaosus/projectionfix
Rémi Verschelde
2017-11-26
Merge pull request #13264 from zatherz/feature/projectsettings_limits
Juan Linietsky
2017-11-26
Fixed invalid transform when skip_vertex_transform used
Chaosus
2017-11-26
Merge pull request #13277 from DoctorAlpaca/master
Juan Linietsky
2017-11-26
Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
2017-11-26
Allow customizing user:// path (folder in OS::get_data_path())
Rémi Verschelde
2017-11-27
Fix shader compilation fail on Android
volzhs
2017-11-25
-Fixed height fog (was broken)
Juan Linietsky
2017-11-25
Fix particle preprocessing. Fixes #12460.
Eric Wiltfang
2017-11-25
Fix build on macOS and Android after bc2e8d99
Rémi Verschelde
2017-11-25
Add range to anisotropic filter level (1 to 16 with integer steps)
Zatherz
2017-11-25
Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built
Indah Sylvia
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
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