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Godot with FMOD integration
RayHammer
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2022-12-15
Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
Yuri Rubinsky
2022-12-15
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Rémi Verschelde
2022-12-15
Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-14
Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...
clayjohn
2022-12-14
Cache mesh AABB when modified by skeleton and update instance AABB when
clayjohn
2022-12-13
Merge pull request #70009 from clayjohn/glow-hq
Rémi Verschelde
2022-12-13
Various fixes and documentation for CanvasGroup
clayjohn
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-12
Refactor SPIR-V reflection into a generic RenderingDevice feature
Pedro J. Estébanez
2022-12-12
Tidy up some aspects of Vulkan RD
Pedro J. Estébanez
2022-12-12
Merge pull request #69635 from BastiaanOlij/fix_get_buffer
Rémi Verschelde
2022-12-12
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rémi Verschelde
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
Merge pull request #69901 from akien-mga/gles3-fix-scene-shader-omni-spot
Rémi Verschelde
2022-12-11
Changed `RD::PipelineDynamicStateFlags` type to enum flags
Yuri Rubinsky
2022-12-11
OpenGL: Fix scene shader error when using Omni or Spot but not both
Rémi Verschelde
2022-12-10
Invalidate the previous index array after calling glBindVertexArray, as this ...
Malcolm Nixon
2022-12-08
Merge pull request #69735 from clayjohn/Particles2D-sdf
Rémi Verschelde
2022-12-07
Merge pull request #69733 from clayjohn/GLES3-skeleton-leak
Rémi Verschelde
2022-12-07
Detect and report if 2D particles use the screen SDF
clayjohn
2022-12-07
Properly free Skeleton RID in RenderingServer.free()
clayjohn
2022-12-06
Merge pull request #69322 from BastiaanOlij/fix_vulkan_versions
Rémi Verschelde
2022-12-06
Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix
Rémi Verschelde
2022-12-06
Modified the mobile renderer to apply the sky_transform operations in the sam...
Malcolm Nixon
2022-12-06
Fix barrier on buffer_get_data
Bastiaan Olij
2022-12-06
Merge pull request #65035 from nathanfranke/fix-aabb-mesh
Rémi Verschelde
2022-12-06
Merge pull request #69634 from clayjohn/GLES3-spec
Rémi Verschelde
2022-12-06
Merge pull request #69633 from clayjohn/GLES3-textures
Rémi Verschelde
2022-12-06
Merge pull request #69581 from dsnopek/openxr-opengl-flip-screen
Rémi Verschelde
2022-12-05
Clean up specialization constants in OpenGL scene renderer
clayjohn
2022-12-05
Use internal texture name when setting texture uniform location in OpenGL ren...
clayjohn
2022-12-05
Merge pull request #69521 from clayjohn/GLES3-glsl
Rémi Verschelde
2022-12-05
Fix issue where we should be using device supported version instead of instan...
Bastiaan Olij
2022-12-04
Exposure emulated *Unorm4x8 glsl functions in non-android builds
clayjohn
2022-12-04
fix aabb errors on meshes with bones on multiple surfaces
Nathan Franke
2022-12-04
[opengl] Don't flip render target when blitting it to screen if it wasn't ren...
David Snopek
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
Merge pull request #69522 from clayjohn/IBL-black-metal
Rémi Verschelde
2022-12-03
Merge pull request #69514 from clayjohn/IBL-roughness
Rémi Verschelde
2022-12-02
Allow black metallic materials to reflect IBL
clayjohn
2022-12-02
Properly remap roughness when reading from radiance map
clayjohn
2022-12-02
Merge pull request #68870 from dsnopek/master-webxr-input
Rémi Verschelde
2022-12-01
Get WebXR fully working in Godot 4!
David Snopek
2022-12-01
Merge pull request #69325 from clayjohn/GLES3-skeletons
Rémi Verschelde
2022-11-29
Enable GLES3 on Android
clayjohn
2022-11-29
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-28
Merge pull request #68740 from bruvzg/ios_fixes
Rémi Verschelde
2022-11-26
Changed `RenderingDevice::TextureUsageBits` type to enum flags
Yuri Rubinsky
2022-11-24
Fix drawing of Mesh2D
clayjohn
2022-11-24
Improve logic for detecting and tracking extensions
Bastiaan Olij
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