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AgeCommit message (Expand)Author
2022-08-01Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_initRémi Verschelde
2022-08-01Initialise singleton in RendererSceneGLES3Bastiaan Olij
2022-08-01Merge pull request #63587 from clayjohn/specular-occlusionRémi Verschelde
2022-07-31Treat specular less than 0.02 as occlusionclayjohn
2022-07-29Merge pull request #61647 from KoBeWi/SaverResourceRémi Verschelde
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29fix 'Comparison result is always the same' warningsLinuxUserGD
2022-07-29Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde
2022-07-29Restructure environment in render implementationBastiaan Olij
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-28Merge pull request #63571 from RandomShaper/conservative_validate_vrsRémi Verschelde
2022-07-28Improve handling of the format of the VRS imagePedro J. Estébanez
2022-07-28Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...Rémi Verschelde
2022-07-27Remove unintended string copiesPedro J. Estébanez
2022-07-27Merge pull request #63296 from RandomShaper/fix_vk_singleviewRémi Verschelde
2022-07-27Fill view and correlation masks correctly for single view in Vulkan RDPedro J. Estébanez
2022-07-27Merge pull request #63314 from RandomShaper/validate_vrs_formatRémi Verschelde
2022-07-27Merge pull request #62364 from clayjohn/GLES3-sky-optimizationRémi Verschelde
2022-07-27Merge pull request #63477 from Chaosus/shader_fix_fogRémi Verschelde
2022-07-27Merge pull request #63345 from BastiaanOlij/split_geometry_instanceRémi Verschelde
2022-07-27Fix `FOG` built-in in spatial/fragment shaderYuri Rubinsky
2022-07-27Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij
2022-07-26Merge pull request #63323 from RandomShaper/const_ref_capabilitiesRémi Verschelde
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-23Merge pull request #62513 from reduz/shader_preprocessor_remakeRémi Verschelde
2022-07-22Merge pull request #62478 from BastiaanOlij/split_effects_20220628Rémi Verschelde
2022-07-22Clean up Shader Preprocessorreduz
2022-07-22Avoid copies of structures when returning Vulkan capabilitiesPedro J. Estébanez
2022-07-22Validate texture format for VRS attachmentPedro J. Estébanez
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-20Merge pull request #63237 from RandomShaper/amend_error_msgRémi Verschelde
2022-07-20Improve `linuxbsd` headless building, cleanup build scriptsRiteo
2022-07-20Improve messages about VRSPedro J. Estébanez
2022-07-20Add missing fields to VkRenderPassCreateInfo2KHR structBastiaan Olij
2022-07-19Move screen space effects into a separate classBastiaan Olij
2022-07-18Merge pull request #63057 from sakrel/vulkan-fix-2d-shadowsRémi Verschelde
2022-07-18Merge pull request #62265 from d-robbins/specular_shininess_usedRémi Verschelde
2022-07-18Merge pull request #62848 from RandomShaper/shader_writability_improvementRémi Verschelde
2022-07-18Enhance determination of uniform writability in Vulkan RDPedro J. Estébanez
2022-07-18Improve versioning of shader binary data filesPedro J. Estébanez
2022-07-18added usage_defines for SPECULAR_SHININESSDavid R
2022-07-17Update comments in vulkan_context.cppAaron Franke
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-16rename translate(d) to translate(d)_local in Transform 2D/3DFabian Keller
2022-07-15Fix DirectionalLight2D and PointLight2D shadows not rendering correctlysakrel
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio