Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-21 | Merge pull request #17653 from eska014/rwlock-dummy | Rémi Verschelde | |
Add RWLockDummy for NO_THREADS builds | |||
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | |
2018-03-20 | Add RWLockDummy for NO_THREADS builds | Leon Krause | |
2018-03-16 | Merge pull request #17130 from nical/issue-17050 | Hein-Pieter van Braam | |
Fix polyline rendering when width <= 1. | |||
2018-03-15 | Merge pull request #17376 from marcelofg55/file_get_path | Hein-Pieter van Braam | |
Added File.get_path and File.get_path_absolute functions | |||
2018-03-13 | Added File.get_path and File.get_path_absolute functions | Marcelo Fernandez | |
2018-03-13 | Merge pull request #16895 from Noshyaar/bmk | Rémi Verschelde | |
Fix get_drive (bookmarks) in linux not working | |||
2018-03-13 | Merge pull request #17141 from marcelofg55/uneven_channels | Rémi Verschelde | |
Support for uneven amount of channels on PulseAudio | |||
2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and ↵ | Wilson E. Alvarez | |
RasterizerGLES3 | |||
2018-03-05 | Add GL_ARB_framebuffer_object extension support check and ↵ | bruvzg | |
GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings). Add GL_ARB_debug_output extension support check on all platforms. | |||
2018-03-04 | Clean and expose get_audio/video_driver_* funcs on OS class | Marcelo Fernandez | |
2018-03-02 | Merge pull request #17173 from karroffel/gles2-line-rendering-fix | Rémi Verschelde | |
fix GLES2 line rendering | |||
2018-03-02 | fix GLES2 line rendering | karroffel | |
fixes #17147 | |||
2018-03-02 | GLES2 renderer support on macOS. | bruvzg | |
2018-03-01 | Support for uneven amount of channels on PulseAudio | Marcelo Fernandez | |
2018-03-01 | add GLES 2 renderer for 2D | karroffel | |
This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned. | |||
2018-02-28 | Use GL_LINE_STRIP instead of GL_LINES when drawing polylines. | Nicolas Silva | |
2018-02-25 | Add missing return statements (iOS and server). | bruvzg | |
2018-02-24 | Fix Windows file case changing | Hein-Pieter van Braam | |
Windows APIs don't really provide a way to change a filename case. This implements a little juggling to make this work. We first create a guaranteed unique temporary file, we then replace the original file with the temporary file and we finally rename it to the desired filename case. (cherry picked from commit d69d58deeaa523c6c38958b3956423ae8f814909) | |||
2018-02-22 | Fix error spam when using PanoramaSky without texture | Poommetee Ketson | |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Fix get_drive (bookmarks) in linux not working | Poommetee Ketson | |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-20 | Merge pull request #16467 from godotengine/gles3-light-shader-time | Rémi Verschelde | |
using TIME in light shader enables uses_fragment_time | |||
2018-02-20 | Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bug | Rémi Verschelde | |
Fix a rendering bug with screen_texture | |||
2018-02-19 | Fix a rendering bug with screen_texture | Bojidar Marinov | |
2018-02-18 | [X11] Improving error detection in move_to_trash | Iskustvo | |
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa | |
2018-02-15 | Create and return LightmapCapture. | K. S. Ernest (iFire) Lee | |
2018-02-15 | Add dummy audio driver, fix dummy rasterizer | K. S. Ernest (iFire) Lee | |
2018-02-15 | Fixes to OS_Server and DummyRasterizer to match new signatures | Fabio Alessandrelli | |
2018-02-15 | Add dummy Texture handling | Fabio Alessandrelli | |
2018-02-15 | Disable GLES builders and source from server compilation | Fabio Alessandrelli | |
2018-02-15 | Add dummy resterizer driver | Fabio Alessandrelli | |
2018-02-14 | Fix for a possible compile error under OS X | Marcelo Fernandez | |
2018-02-14 | Merge pull request #15710 from AndreaCatania/p1 | Rémi Verschelde | |
Fixed sky reflection rendering when transparent BG | |||
2018-02-14 | Merge pull request #15875 from marcelofg55/wasapi_device_change | Rémi Verschelde | |
Improved WASAPI driver so that it always uses the default audio device | |||
2018-02-14 | Merge pull request #16408 from Calinou/remove-debugging-prints | Rémi Verschelde | |
Remove a few debugging prints | |||
2018-02-07 | using TIME in light shader enables uses_fragment_time | karroffel | |
The GLES3 shader compiler performs certain checks to enable or disable the usage of certain uniform variables (and with that the set-up of UBOs). If the `TIME` variable gets used inside the `vertex` function then the renderer knows that it has to insert that value into the UBO. The same applies to the `fragment` function. The `light` function gets executed inside the fragment shader for every light source that is relevant to the current pixel. If the `TIME` variable gets used in that function then it needs to be present in the fragment-UBO. The check for this was missing, so if a shader uses `TIME` inside `light` but not inside `fragment` then the uniform will not actually be set up. | |||
2018-02-05 | Remove a few debugging prints | Hugo Locurcio | |
2018-02-04 | fix buffer write performance on Windows and Unix | Marcin Zawiejski | |
2018-02-02 | Add a proper error when safe save fails. | Juan Linietsky | |
2018-01-30 | Display set_nodelay to GDScript | Marlon Henry Schweigert | |
Pass enabled arg Rename set_nodelay to set_no_delay Add description to the method Change description | |||
2018-01-19 | Improved WASAPI driver so that it always uses the default audio device | Marcelo Fernandez | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | Convert special case RGB10_A2 to RGBA8 when obtaining texture data | binbitten | |
2018-01-15 | Fix copy shader in GLSL ES 3.0 | Leon Krause | |
2018-01-15 | Fix Particles2D in WebGL 2.0 | Leon Krause | |
2018-01-14 | Fixed sky reflection rendering when transparent BG | AndreaCatania | |