Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-21 | BPTC support | elasota | |
2018-08-20 | Try closing gracefully before terminating process | Marcin Zawiejski | |
Use a Microsoft recommended way of process termination for the project process run from the editor. This allows loaded DLLs to receive and handle DLL_PROCESS_DETACH notification and cleanup any global state before the process actually exits. | |||
2018-08-20 | Revert "Batch GLES2 draw calls" | Marcin Zawiejski | |
This reverts commit f55039b194bbbd8d797b667d67e5677fb429d356. The GLES2 batching seems to require more testing and tweaking in order to actually make the performance better on Android devices. It's been proved with #21184 that the current implementation has it's drawbacks therefore I suggest reverting the commit for now. | |||
2018-08-18 | Merge pull request #20965 from dragmz/gles2_batching | Thomas Herzog | |
Batch GLES2 draw calls | |||
2018-08-17 | Removed the lines forcing black screen on android GLES2 | dumitru.stama | |
2018-08-15 | [gles2] fix black bar artifacts | Thomas Herzog | |
2018-08-15 | Merge pull request #20941 from codingHahn/fix-normals-on-shader | Rémi Verschelde | |
Fix handling of normals that approach 1 | |||
2018-08-14 | Merge pull request #18096 from aaronfranke/master | Juan Linietsky | |
[Core] Split up math_2d.h | |||
2018-08-14 | Reduce verbosity for unsupported GLES2 bg modes | Marcin Zawiejski | |
2018-08-14 | Batch GLES2 draw calls | Marcin Zawiejski | |
Adds GLES2 draw calls batching for the same render list item that uses multiple rasterizer commands (e.g. Label node; a node with multiple GDScript draw_* calls). | |||
2018-08-13 | Merge pull request #20936 from marcelofg55/mingw_compile_err | Rémi Verschelde | |
MinGW compile fix | |||
2018-08-13 | [gles2] added ImmediateGeometry rendering | Thomas Herzog | |
2018-08-12 | Fix handling of normals that approach 1 | Nick Hahn | |
2018-08-11 | MinGW compile fix | Marcelo Fernandez | |
2018-08-11 | Fix compile error with PulseAudio driver and clang | Marcelo Fernandez | |
2018-08-11 | Merge pull request #19106 from SaracenOne/audio_mic | Rémi Verschelde | |
[WIP] Experimental microphone support | |||
2018-08-10 | [Core] Change math_2d includes to vector2 includes where relevant | Aaron Franke | |
2018-08-10 | Revert "added get_creation_time function for gdscript" | Juan Linietsky | |
2018-08-10 | Merge pull request #18914 from notwarp/master | Juan Linietsky | |
added get_creation_time function for gdscript | |||
2018-08-08 | Fix mat4 uniform writes | Marcin Zawiejski | |
2018-08-08 | Merge pull request #20805 from karroffel/gles2-misc-fixes | Thomas Herzog | |
unhacking some GLES2 code | |||
2018-08-08 | GLES2 refactors | Thomas Herzog | |
This commit unhacks some parts of the 3D rendering. Most notably: - possibility to use negative texture units (no longer weird manual index allocation for user samplers) - refactoring of light code, now sorts in a different way, should yield better performance - fixes a crash while saving (because of "Illegal instruction" execution) when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB). | |||
2018-08-08 | Merge pull request #20681 from DavidSichma/master | Juan Linietsky | |
Keeping track of discard | |||
2018-08-07 | Tweak the default SpatialMaterial properties | Hugo Locurcio | |
Roughness is now set to 1 by default and albedo is now white, even on meshes that do not have any materials defined. This means there is no longer a visual difference between a mesh with no materials defined and a mesh with a default SpatialMaterial defined. | |||
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-08-06 | Merge pull request #20597 from karroffel/tex3d | Juan Linietsky | |
add 3D textures | |||
2018-08-04 | Fix uniform set for mat3 and mat4 | Marcin Zawiejski | |
2018-08-02 | Keeping track of discard | David Sichma | |
Shader compilation now keeps track of the discard key word. Previously only variables were monitored. But discard, which needs special treatment in some cases, went unnoticed by the compiler as discard is not a variable but a flow control. This commit adds monitoring for discard. | |||
2018-07-30 | add 3D textures | Thomas Herzog | |
2018-07-29 | Clear color was not correctly being set, fixes #4939 | Juan Linietsky | |
2018-07-27 | Merge pull request #7 from marcelofg55/audio_mic_mf2 | SaracenOne | |
Added support for single channel inputs for PulseAudio | |||
2018-07-27 | Added support for single channel inputs for PulseAudio | Marcelo Fernandez | |
2018-07-27 | Added pointer to WASAPI input_buffer_write method. | Saracen | |
2018-07-27 | Renamed AudioDriver audio_input_* vars to input_* | Marcelo Fernandez | |
2018-07-27 | Added support for single channel inputs for CoreAudio | Marcelo Fernandez | |
2018-07-27 | Implemented capture device selection for PulseAudio (marcelofg55) | Saracen | |
2018-07-27 | Reset audio input during render device change to keep synchronisation. | Saracen | |
2018-07-27 | Fixed audio clipping on WASAPI by fixing argument order on AudioClient | Saracen | |
Initialize method ensuring a larger capture buffer and adding bounds to the capture and stream. | |||
2018-07-27 | Fix single channel capture devices on WASAPI. | Saracen | |
2018-07-27 | Fixed device capture switching for WASAPI driver | Marcelo Fernandez | |
2018-07-27 | Implemented capture device selection for CoreAudio | Marcelo Fernandez | |
2018-07-27 | Modified Microphone implementation to handle only one device at a time (WIP) | Marcelo Fernandez | |
2018-07-27 | Fixes for microphone clipping and latency (marcelofg55) | Saracen | |
2018-07-27 | Experimental microphone support. | Saracen | |
2018-07-27 | add initial GLES2 3D renderer | karroffel | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-25 | Merge pull request #20448 from volzhs/duplicated-code | Rémi Verschelde | |
Remove duplicated codes | |||
2018-07-25 | Merge pull request #18368 from Gamblify/RasterizerEngineSync | Rémi Verschelde | |
sync rasterizers with engine | |||
2018-07-25 | Remove duplicated codes | volzhs | |
2018-07-25 | Merge pull request #20154 from marcelofg55/midi_driver | Rémi Verschelde | |
Added a new MIDIDriver class |