index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
Age
Commit message (
Expand
)
Author
2017-04-09
Restored (And auto-generated) splash image
Juan Linietsky
2017-04-09
-Fix eternal black screen on Windows
Juan Linietsky
2017-04-08
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-07
Fix build on older GCC versions
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
[DLScript] fixed android builds now
Karroffel
2017-04-04
Merge pull request #8246 from GodotNativeTools/dlscript-module
Rémi Verschelde
2017-04-03
added dlscript module
Karroffel
2017-04-03
increased maximum number of scripting languages
Karroffel
2017-04-03
Merge pull request #8211 from robertdhernandez/NinePatch-Fix
Rémi Verschelde
2017-04-02
Fix failing to compile shader on Adreno GPU
volzhs
2017-03-30
Fixed AtlasTexture being incorrectly
Robert Hernandez
2017-03-29
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-24
Merge pull request #7985 from Faless/enet_godot_sock_squash
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
2017-03-23
Several fixes to Android exporter and port.
Juan Linietsky
2017-03-17
Some WebGL 2 and build fixes/clean-up
eska
2017-03-14
more html5 fixes
Juan Linietsky
2017-03-13
Merge pull request #8009 from Calinou/directional_shadow_interpolation
Rémi Verschelde
2017-03-13
Merge pull request #7981 from RandomShaper/position-for-2d-shaders
Rémi Verschelde
2017-03-12
converted skeletons from uniform to texture
Juan Linietsky
2017-03-11
Improve directional shadow filtering by using linear interpolation
Hugo Locurcio
2017-03-08
Map POSITION to gl_FragCoord.xy for 2D shaders
Pedro J. Estébanez
2017-03-06
Fix build issue with MSVC
Rémi Verschelde
2017-03-05
Make that Whole New World great again
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-02
Added missing FIXMEs in PR #7878
Ferenc Arn
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-22
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...
Juan Linietsky
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-16
Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-02-16
a ton of bug fixes to the renderer
Juan Linietsky
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
-begin of export work, not done yet
Juan Linietsky
2017-02-12
Merge pull request #7581 from Faless/v6_wild_bind
Rémi Verschelde
2017-02-09
Add a simple signal handler for SIGCHLD on Unix
Hein-Pieter van Braam
2017-02-08
basic contact shadows implementation, will most likely need some polishing
Juan Linietsky
2017-02-06
shadows were not working in-editor for nvidia, fixed now
Juan Linietsky
2017-02-06
ability to adjust propagation in gi probe
Juan Linietsky
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-02
Merge pull request #7689 from eska014/webgl2
Rémi Verschelde
2017-02-01
Enable WebGL2 in web export, start fixing build
eska
2017-01-23
Fix buffer size check in UDP socket.
Fabio Alessandrelli
2017-01-23
Use default UDP ring buffer size of 65536 for clients
Fabio Alessandrelli
2017-01-23
Fix bug causing UDP socket to close after the first send if not listening
Fabio Alessandrelli
2017-01-23
Avoid deadlock when writing/reading data on a connecting TCP socket
Fabio Alessandrelli
2017-01-23
Bind to IPv4 on OpenBSD when using wildcard
Fabio Alessandrelli
[prev]
[next]