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AgeCommit message (Expand)Author
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-09-Fix eternal black screen on WindowsJuan Linietsky
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07Fix build on older GCC versionsRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-06[DLScript] fixed android builds nowKarroffel
2017-04-04Merge pull request #8246 from GodotNativeTools/dlscript-moduleRémi Verschelde
2017-04-03added dlscript moduleKarroffel
2017-04-03increased maximum number of scripting languagesKarroffel
2017-04-03Merge pull request #8211 from robertdhernandez/NinePatch-FixRémi Verschelde
2017-04-02Fix failing to compile shader on Adreno GPUvolzhs
2017-03-30Fixed AtlasTexture being incorrectlyRobert Hernandez
2017-03-29Added methods for opening dynamic libraries to OSKarroffel
2017-03-24Merge pull request #7985 from Faless/enet_godot_sock_squashRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-24Allow non blocking UDP put_packet in C++.Fabio Alessandrelli
2017-03-23Several fixes to Android exporter and port.Juan Linietsky
2017-03-17Some WebGL 2 and build fixes/clean-upeska
2017-03-14more html5 fixesJuan Linietsky
2017-03-13Merge pull request #8009 from Calinou/directional_shadow_interpolationRémi Verschelde
2017-03-13Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde
2017-03-12converted skeletons from uniform to textureJuan Linietsky
2017-03-11Improve directional shadow filtering by using linear interpolationHugo Locurcio
2017-03-08Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez
2017-03-06Fix build issue with MSVCRémi Verschelde
2017-03-05Make that Whole New World great againRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-02Added missing FIXMEs in PR #7878Ferenc Arn
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-22Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...Juan Linietsky
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-02-16a ton of bug fixes to the rendererJuan Linietsky
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-15-begin of export work, not done yetJuan Linietsky
2017-02-12Merge pull request #7581 from Faless/v6_wild_bindRémi Verschelde
2017-02-09Add a simple signal handler for SIGCHLD on UnixHein-Pieter van Braam
2017-02-08basic contact shadows implementation, will most likely need some polishingJuan Linietsky
2017-02-06shadows were not working in-editor for nvidia, fixed nowJuan Linietsky
2017-02-06ability to adjust propagation in gi probeJuan Linietsky
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-02-02Merge pull request #7689 from eska014/webgl2Rémi Verschelde
2017-02-01Enable WebGL2 in web export, start fixing buildeska
2017-01-23Fix buffer size check in UDP socket.Fabio Alessandrelli
2017-01-23Use default UDP ring buffer size of 65536 for clientsFabio Alessandrelli
2017-01-23Fix bug causing UDP socket to close after the first send if not listeningFabio Alessandrelli
2017-01-23Avoid deadlock when writing/reading data on a connecting TCP socketFabio Alessandrelli
2017-01-23Bind to IPv4 on OpenBSD when using wildcardFabio Alessandrelli