Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-14 | Fix render mode specular schlick ggx | Hiroshi Ogawa | |
2017-10-12 | Merge pull request #12048 from hi-ogawa/fix-viewport-vflip | Rémi Verschelde | |
Fix viewport vflip | |||
2017-10-12 | Merge pull request #12009 from Elinvention/fork/execvp | Hein-Pieter van Braam | |
Use execvp instead of execv to allow OS.execute() to search through PATH. | |||
2017-10-12 | Fix viewport vflip | Hiroshi Ogawa | |
2017-10-11 | Merge pull request #11966 from BastiaanOlij/stereo_sky | Rémi Verschelde | |
Fix issues when rendering panoramic sky in stereoscopic | |||
2017-10-11 | Merge pull request #11818 from tagcup/anisotropic_ggx | Rémi Verschelde | |
Fix anisotropic GGX D function, and introduce and use anistropic GGX … | |||
2017-10-11 | Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face | Gilles Roudiere | |
Fix front face definition | |||
2017-10-11 | Use execvp instead of execv to allow OS.execute() to search through PATH. | Elia Argentieri | |
Fix #12003. | |||
2017-10-10 | Merge pull request #11959 from hi-ogawa/fix-shadow-atlas-invalidation | Andreas Haas | |
Track LightInstance::shadow_atlases so that it will be freed properly | |||
2017-10-10 | Fix issues when rendering panoramic sky in stereoscopic | Bastiaan Olij | |
2017-10-09 | Fix anisotropic GGX D function, and introduce and use anistropic GGX G function. | Ferenc Arn | |
Also fixed isotropic GGX G function with Schlick approximation, and added a commented out version without the approximation. Added references. | |||
2017-10-09 | Merge pull request #11827 from hi-ogawa/fix-shader-type-error | Rémi Verschelde | |
Fix type error in subsurface scattering shader code | |||
2017-10-09 | Merge pull request #11810 from marcelofg55/osx_export_improv | Rémi Verschelde | |
OS X export code improvements | |||
2017-10-09 | Track LightInstance::shadow_atlases so that it will be freed properly | Hiroshi Ogawa | |
2017-10-09 | Fix front face definition | Hiroshi Ogawa | |
2017-10-04 | Fix type error in subsurface scattering shader code | Hiroshi Ogawa | |
2017-10-03 | Avoid failed viewport when size is too smal, fixes #9891 | Juan Linietsky | |
2017-10-03 | OS::execute can now read from stderr too when executing with a pipe | Marcelo Fernandez | |
2017-10-03 | Various clean ups and cosmetic changes in scene.glsl. | Ferenc Arn | |
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms. | |||
2017-10-02 | Merge pull request #11568 from endragor/loggers | Andreas Haas | |
Extract logging logic | |||
2017-10-02 | Merge pull request #11700 from tagcup/clearcoat_fix | Andreas Haas | |
Fix clearcoat without Schlick-GGX specular. | |||
2017-10-02 | Merge pull request #11716 from marcelofg55/coreaudio_driver | Poommetee Ketson | |
Merged iphone and osx audio drivers into drivers/coreaudio | |||
2017-10-02 | Merge pull request #11774 from ISylvox/fix-msvc-build | Leon Krause | |
Fixed MSVC build issue introduced by c864b78 | |||
2017-10-02 | Fixed MSVC build issue introduced by commit ↵ | Indah Sylvia | |
c864b782c05f5e2833afd69a4c0dfc6fbcfc4b26 | |||
2017-10-02 | missing PI division on vertex shader | Juan Linietsky | |
2017-10-01 | Slight proposed fixes to PBR. | Juan Linietsky | |
2017-10-01 | Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ↵ | Juan Linietsky | |
multiplied lights by PI internally. | |||
2017-10-01 | Switched Burley/Lambert, and restored diffuse term to 0-1 range for ↵ | Juan Linietsky | |
compatibility. | |||
2017-10-01 | Merge pull request #11694 from tagcup/lambert_normalization | Juan Linietsky | |
Ensure that Lambert is energy conserving. | |||
2017-10-01 | Add missing N.L factor to Burley's contribution to radiance. | Ferenc Arn | |
2017-09-30 | Fix environmental BRDF. | Ferenc Arn | |
2017-09-30 | Merged iphone and osx audio drivers into drivers/coreaudio | Marcelo Fernandez | |
2017-09-30 | near and far are reserved for near and far pointers in MSVR | Bastiaan Olij | |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵ | Juan Linietsky | |
Closes #9186 | |||
2017-09-29 | Fix clearcoat without Schlick-GGX specular. | Ferenc Arn | |
Fixes #11698. | |||
2017-09-29 | Ensure that Lambert is energy conserving. | Ferenc Arn | |
Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops). | |||
2017-09-29 | Merge pull request #11672 from tagcup/fix_oren_nayar | Gilles Roudiere | |
Fix Oren-Nayar diffuse. | |||
2017-09-28 | Fix Oren-Nayar diffuse. | Ferenc Arn | |
2017-09-29 | Fixed typo: 'texure' to 'texture' | Indah Sylvia | |
2017-09-27 | Fixes to light shaders, should work now.. | Juan Linietsky | |
2017-09-26 | Avoid pow in Burley diffuse. | Ferenc Arn | |
2017-09-25 | Use BoolVariable for third-party options. | Elliott Sales de Andrade | |
2017-09-25 | Use BoolVariable in target/component/advanced options. | Elliott Sales de Andrade | |
2017-09-25 | Extract logging logic | Ruslan Mustakov | |
Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors. | |||
2017-09-23 | Added light affect parameter to baked AO | Juan Linietsky | |
2017-09-23 | -Fixed redraw always on 3D viewprot bug | Juan Linietsky | |
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them. | |||
2017-09-23 | Fixes to rim parameter in shader | Juan Linietsky | |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-17 | Merge pull request #11252 from marcelofg55/fix_noaudio_crash | Rémi Verschelde | |
Fix crash when no audio driver is available |