Age | Commit message (Expand) | Author |
2019-12-11 | Flip cull mode when rendering flipped Light2D and LightOccluder2D | Bojidar Marinov |
2019-12-11 | SCons: Add 'split_libmodules' option to workaround linker issue | Rémi Verschelde |
2019-12-10 | Add a default POINT_SIZE | clayjohn |
2019-12-10 | Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process | Rémi Verschelde |
2019-12-10 | NetSocket set_broadcast_enabled returns Error enum | Fabio Alessandrelli |
2019-12-09 | Use renderbuffer depth for post-process buffers when appropriate | clayjohn |
2019-12-09 | Force 32 bit depth buffer for WebGL | clayjohn |
2019-12-09 | GLES3: Properly unbind buffers after draw commands | Rémi Verschelde |
2019-12-05 | GLES2: Fix uninitialized members in ShaderGLES2::Version | Rémi Verschelde |
2019-12-04 | Properly orphan polygon index buffer after binding (take 2) | Rémi Verschelde |
2019-12-03 | properly orphan polygon index buffer after binding | clayjohn |
2019-12-03 | Merge pull request #33857 from nekomatata/polygon-2d-antialiasing | Rémi Verschelde |
2019-12-03 | Merge pull request #33836 from clayjohn/blinn-fix | Rémi Verschelde |
2019-12-02 | Merge pull request #33985 from nekomatata/shadow_viewport | Rémi Verschelde |
2019-11-29 | Removed duplicated conditional in GLES2 | PouleyKetchoupp |
2019-11-29 | Disable shadow map sampling when shadows are not used in GLES3 | PouleyKetchoupp |
2019-11-28 | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp |
2019-11-28 | Merge pull request #33963 from clayjohn/GLES3-sky-mipmaps-on-mobile | Rémi Verschelde |
2019-11-27 | Fix radiance map generation on mobile | clayjohn |
2019-11-26 | Use ANGLE multisample extensions for UWP | George Marques |
2019-11-23 | Restructure depth_internalformat code to work on mobile | clayjohn |
2019-11-23 | glTexImage2D: Fix confusion between format and internal format | Rémi Verschelde |
2019-11-22 | Fix Specular Blinn function | clayjohn |
2019-11-21 | Fix GL error by properly using float uniform | clayjohn |
2019-11-20 | Fix bugs introduced by IBL fixes | clayjohn |
2019-11-20 | Merge pull request #33583 from qarmin/fix_overflows_unitialized | Rémi Verschelde |
2019-11-20 | Fix some overflows and unitialized variables | Rafał Mikrut |
2019-11-20 | Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues | Rémi Verschelde |
2019-11-19 | Fix issues with environment mapping | clayjohn |
2019-11-19 | Merge pull request #33720 from BastiaanOlij/fix_gles2_rgb8 | Rémi Verschelde |
2019-11-19 | Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2 | Bastiaan Olij |
2019-11-19 | Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization | Rémi Verschelde |
2019-11-17 | Fix negative light flickering | clayjohn |
2019-11-11 | Improve glBufferSubData usage where safe | clayjohn |
2019-11-11 | Merge pull request #33517 from madmiraal/fix-_MSG-macros | Rémi Verschelde |
2019-11-11 | Merge pull request #33518 from BastiaanOlij/msaa_ext_modes | Rémi Verschelde |
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij |
2019-11-11 | Remove all uses of ERR_EXPLAIN macros. | Marcel Admiraal |
2019-11-10 | Handle missing file properly when checking for case mismatch | PouleyKetchoupp |
2019-11-08 | Make MSAA work with external texture | Bastiaan Olij |
2019-11-08 | Revert "fix #33188 MSAA depth buffer not used for external texture" | Bastiaan Olij |
2019-11-08 | Merge pull request #33291 from NeoSpark314/fix_#33188 | Rémi Verschelde |
2019-11-07 | Partial revert of #32657, undoing line shifting by 0.5 | Rémi Verschelde |
2019-11-04 | fix #33188 MSAA depth buffer not used for external texture | Holger Dammertz |
2019-11-03 | Merge pull request #33278 from clayjohn/GLES2-depth-format | Rémi Verschelde |
2019-11-02 | Fix depth format on Android in GLES2 | clayjohn |
2019-11-02 | Merge pull request #33259 from Chaosus/remove_gles2_switch_op | Rémi Verschelde |
2019-11-02 | Removed switch operator from GLES2 shader back-end | Yuri Roubinsky |
2019-11-01 | Fix some crashes, overflows and using variables without values | Rafał Mikrut |
2019-10-30 | When framebuffer allocation fails for MSAA in GLES2 revert to normal without ... | clayjohn |