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AgeCommit message (Expand)Author
2020-02-18Disable NetSocket reuse address on Windows.Fabio Alessandrelli
2020-02-18Fix VisualStudio throwing multiple C4996 warnings in vulkan_context.cpp.Marcel Admiraal
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-16Add peek option to NetSocket recv_from.Fabio Alessandrelli
2020-02-14Vulkan-Loader: Mark secure_getenv as available on LinuxRémi Verschelde
2020-02-14Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde
2020-02-13Remove Vulkan debugging printsHugo Locurcio
2020-02-13Merge pull request #36169 from timothyqiu/memleakRémi Verschelde
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-13Fixes some memory leaksHaoyu Qiu
2020-02-12Merge pull request #36141 from Chaosus/shader_struct_member_arraysYuri Roubinsky
2020-02-12Added support for arrays as shader struct membersYuri Roubinsky
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-11Implementation of 'struct' for shadersYuri Roubinsky
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11Update Vulkan loader to 1.1.127bruvzg
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Several fixes to GIProbesJuan Linietsky
2020-02-11Use a different strategy to get textures from GPU (via buffers), for more com...Juan Linietsky
2020-02-11Improve HiDPI handling, fix incorrect window viewport clipping.bruvzg
2020-02-11Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Better GIProbe quality settings.Juan Linietsky
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Untested support for compute shadersJuan Linietsky
2020-02-11Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11SCons: Streamline Vulkan buildsystem + fixupsRémi Verschelde
2020-02-11Merge pull request #29993 from bruvzg/vulkanRémi Verschelde
2020-02-11Add runtime GLES2 / Vulkan context selection.bruvzg
2020-02-11Add static Vulkan loader.bruvzg
2020-02-11Moved the shader source compilation code outside RenderingDevice and VulkanJuan Linietsky
2020-02-11Added a spinlock template as well as a thread work pool class.Juan Linietsky
2020-02-11Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLS...Juan Linietsky
2020-02-11Custom material support seems complete.Juan Linietsky
2020-02-11Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky
2020-02-11Modified light rendering to make it more compatible.Juan Linietsky
2020-02-11Normalmapping and Specularmapping working in 2D engineJuan Linietsky
2020-02-11Added ability to retrieve back textures stored on GPUJuan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11Basic 2D engine is more or less working, needs more work for editor to be usa...Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Changed my mind on Vulkan image API, images should now include mipmapsJuan Linietsky