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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-12-10
PropertyEditor: Filter out resource_local_to_scene
Rémi Verschelde
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
Merge pull request #13341 from scayze/interp_v2
Rémi Verschelde
2017-12-09
Merge pull request #13424 from MillionOstrich/particles-pause-fix
Rémi Verschelde
2017-12-08
After a lot of trial and error, i think rim lighting implementation is now pe...
Juan Linietsky
2017-12-07
Added small bit of bias depending on lenght for contact shadows, fixes #12726
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
Style: Apply clang-format again on all files
Rémi Verschelde
2017-12-06
Fixed rim lighting glitch, closes #13340, closes #13986
Juan Linietsky
2017-12-05
Improve slang, especially in user-visible parts
Unknown
2017-12-04
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-12-03
Disable invariant gl_Position to workaround Mesa bug 100316
Rémi Verschelde
2017-12-01
small fix so shadows dont need to use a separate material for world vertex co...
Juan Linietsky
2017-12-01
Properly take into consideration that VERTEX must be written to in opaque pre...
Juan Linietsky
2017-11-30
Fix wasapi going silent when number of channels are not supported
Marcelo Fernandez
2017-11-30
Stop particles resetting on pause.
MillionOstrich
2017-11-30
Changed the dynamic library open function to allow setting the path of the li...
Juan Linietsky
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-27
Added interpolation modifiers to shaderlang
Scayze
2017-11-26
Merge pull request #13317 from akien-mga/custom_user_dir
Rémi Verschelde
2017-11-26
Merge pull request #13290 from Chaosus/projectionfix
Rémi Verschelde
2017-11-26
Merge pull request #13264 from zatherz/feature/projectsettings_limits
Juan Linietsky
2017-11-26
Fixed invalid transform when skip_vertex_transform used
Chaosus
2017-11-26
Merge pull request #13277 from DoctorAlpaca/master
Juan Linietsky
2017-11-26
Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
2017-11-26
Allow customizing user:// path (folder in OS::get_data_path())
Rémi Verschelde
2017-11-27
Fix shader compilation fail on Android
volzhs
2017-11-25
-Fixed height fog (was broken)
Juan Linietsky
2017-11-25
Fix particle preprocessing. Fixes #12460.
Eric Wiltfang
2017-11-25
Fix build on macOS and Android after bc2e8d99
Rémi Verschelde
2017-11-25
Add range to anisotropic filter level (1 to 16 with integer steps)
Zatherz
2017-11-25
Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built
Indah Sylvia
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-19
Ability to change indirect light energy.
Juan Linietsky
2017-11-20
Merge pull request #12988 from akien-mga/xdg-home-paths
Rémi Verschelde
2017-11-20
Merge pull request #13051 from akien-mga/check-gles3-support
Rémi Verschelde
2017-11-19
Visual Studio project creation bug fix
RoyBerube
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-19
Check whether GL context supports the expected API
Rémi Verschelde
2017-11-19
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-17
Merge pull request #12982 from tagcup/aabb_rename
Rémi Verschelde
2017-11-17
Merge pull request #12924 from vnen/light-shader
Juan Linietsky
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue...
andrzej.buczynski
2017-11-14
Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
2017-11-14
Enable light shaders when light variables are used
George Marques
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