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2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
-Ability to smooth out 2D shadow filters
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky
2017-06-12Merge pull request #8835 from ippan/particles_shader_indexJuan Linietsky
add index to particles glsl
2017-06-12Fix bug breaking shader when skeleton+tangents were used, closes #8673Juan Linietsky
2017-06-12Fix empty shader related crash, closes #8314Juan Linietsky
2017-06-12Fixed _draw_polygon, should help fix other bugs..Juan Linietsky
2017-06-11Restored everything related to information polling, and added information ↵Juan Linietsky
box for viewport.
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
-Restored resource previews!
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07Fog is complete!Juan Linietsky
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
-Added refraction support for default material -Enabled BCS adjustments, as well as color correction.
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
renamed all Rect2.pos to Rect2.position
2017-06-04Added depth texture support (using parallax) to default material.Juan Linietsky
2017-06-03subsurface scattering is fixed and working againJuan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-06-01GI probes working back againJuan Linietsky
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-05-31stuff got modified :(Juan Linietsky
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ↵Juan Linietsky
eventually, but hope not.
2017-05-23More fixes for iOS Godot 3.0BastiaanOlij
- nicely exit if initialisation fails - fix a few issues around new event handling - use 16bit single channel framebuffer as 32bit is not supported on iOS
2017-05-20Added texture_get_texidBastiaanOlij
2017-05-19add index to particles glslPanPan
2017-05-18Merge pull request #8793 from ippan/shader_varyingRémi Verschelde
fix varying in 3.0 shader
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-17fix varying in 3.0 shaderPanPan
2017-05-15Revert "Particles potential crash fix"Andreas Haas
2017-05-15Particles potential crash fixhonix
2017-05-08Fix local ip addresses (interfaces) detection.Fabio Alessandrelli
Ignore non-IP addresses for both windows and unix
2017-05-08Socket helpers now fall back to ipv4 on systems where ipv6 is disabled.Fabio Alessandrelli
2017-05-05Fix UDP wait() not returning after first received packetFabio Alessandrelli
2017-05-02Merge pull request #8589 from tagcup/dxt1_fixRémi Verschelde
Use correct mode for DXT1 textures.
2017-05-01Merge pull request #8586 from vnen/uwp-3Rémi Verschelde
Fix compilation for UWP
2017-04-29Use correct mode for DXT1 textures.Ferenc Arn
libsquish, which is used to generate all S3TC textures, works only with RGBA textures. Fixes #8550.
2017-04-29Fix compilation for UWPGeorge Marques
2017-04-28Move other lone thirdparty files to thirdparty/miscRémi Verschelde
Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp.
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
2017-04-18Merge pull request #8388 from Dobbias/fix_#8381Rémi Verschelde
Fix gles3-particles shader not compiling
2017-04-15Fix FBO depth texture formatL. Krause
2017-04-13replaced incompatible keywords/functionDobbias
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-09-Fixed crash with splash screen on windowsJuan Linietsky
-properly show editor without having to resize window on windows
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-09-Fix eternal black screen on WindowsJuan Linietsky
-Disabled warnings on windows, need to properly set up warnings
2017-04-08Particle system is complete. Rejoice!Juan Linietsky