Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-29 | Clear color was not correctly being set, fixes #4939 | Juan Linietsky | |
2018-07-27 | add initial GLES2 3D renderer | karroffel | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-25 | Merge pull request #20448 from volzhs/duplicated-code | Rémi Verschelde | |
Remove duplicated codes | |||
2018-07-25 | Merge pull request #18368 from Gamblify/RasterizerEngineSync | Rémi Verschelde | |
sync rasterizers with engine | |||
2018-07-25 | Remove duplicated codes | volzhs | |
2018-07-25 | Merge pull request #20154 from marcelofg55/midi_driver | Rémi Verschelde | |
Added a new MIDIDriver class | |||
2018-07-24 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-07-23 | Merge pull request #12678 from AndreaCatania/soft | Juan Linietsky | |
Soft body | |||
2018-07-23 | Implemented Soft body | AndreaCatania | |
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer | |||
2018-07-23 | correctly close handle in alsa audio driver. | Ibrahn Sahir | |
2018-07-23 | Added some API to visual server so from control VRAM buffer is more easy | AndreaCatania | |
2018-07-23 | fix disappearing lines in visual script editor | Marcin Zawiejski | |
2018-07-22 | transmission was broken, fix was made. Also fixed treshold. | Juan Linietsky | |
2018-07-22 | Fix opaque pre pass not casting shadows | Juan Linietsky | |
2018-07-22 | Merge pull request #20353 from dragmz/gles2_redundant | Rémi Verschelde | |
Remove redundant uniform set call | |||
2018-07-22 | remove redundant uniform set call | dragmz | |
2018-07-22 | initialize texture shrink to false by default | dragmz | |
2018-07-22 | Shader lang: Properly assign INSTANCE_ID to gl_InstanceID | Rémi Verschelde | |
Note that gl_InstanceID is not supported in OpenGL ES 2.0, so in the gles2 backend we assign it to 0. Also clean up some duplicates/commented out code. Fixes #20088. | |||
2018-07-21 | Added a new MIDIDriver class | Marcelo Fernandez | |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky | |
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver | |||
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde | |
2018-07-17 | Add disable ambient light flag to shaders and materials | Alex Roman | |
2018-07-17 | Add Audio Server profiling time to the profiler | Marcelo Fernandez | |
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky | |
2018-07-12 | Merge pull request #20096 from CptPotato/19163-aces-whitepoint | Max Hilbrunner | |
Fix missing whitepoint for ACES tonemapping | |||
2018-07-12 | reformatted and restructured tonemap.glsl | alex-poe | |
2018-07-12 | Merge pull request #20102 from marcelofg55/coreaudio_dispose | Max Hilbrunner | |
Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose | |||
2018-07-12 | Merge pull request #19707 from toger5/fix_clipping_vflip | Max Hilbrunner | |
fix clipping with v_flip fixes: #18600 | |||
2018-07-11 | added 'whitepoint' to ACES tonemapping | alex-2b17x4 | |
2018-07-11 | Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose | Marcelo Fernandez | |
2018-07-10 | fix wrong loop condition in MultiMesh allocation | karroffel | |
2018-07-10 | Fix dummy renderer for CPU particles | Leon Krause | |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky | |
2018-07-05 | Move light 2D rotation to vertex shader | JFonS | |
2018-07-04 | Fix regression of 2D light height | JFonS | |
2018-07-04 | Merge pull request #19807 from JFonS/fix_light_vec_rotation | Rémi Verschelde | |
Fix rotation of 2D lights | |||
2018-07-04 | Merge pull request #19786 from JFonS/correct_normal_scaling | Rémi Verschelde | |
Add render mode to ensure correct normals when using non-uniform scaling | |||
2018-07-03 | Merge pull request #19682 from dragmz/particles_redraw_fix | Max Hilbrunner | |
Prevent redraws when an inactive Particles2D node is present | |||
2018-07-03 | Fix server build after 7fc23675 | Rémi Verschelde | |
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky | |
2018-06-21 | Add render mode to ensure correct normals when using non-uniform scaling | JFonS | |
2018-06-20 | prevent redraws when an inactive Particles2D node is present | Marcin Zawiejski | |
2018-06-19 | Fix rotation of 2D lights | JFonS | |
2018-06-16 | fix clipping with v_flip fixes: #2929 | toger5 | |
2018-06-13 | A typo in ShaderCompilerGLES2 constructor code '==' used instead of '=' | nemerle | |
2018-06-05 | Rasterizers are now in sync with engine | Gustav Lund | |
The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time This fix lets the rasterizers get the frame delta through the draw call That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine. Remove unused rasterizer storage variable frame.prev_tick variable were not used anywhere and has been removed | |||
2018-06-05 | Set SO_BROADCAST socket option for UDP sockets. | Fabio Alessandrelli | |
2018-05-31 | Style: Apply clang-format (5.0) to some missed files | Rémi Verschelde | |
2018-05-27 | Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixes | Bastiaan Olij | |
Fixed generating radiance texture when using viewport texture for sky |