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Godot with FMOD integration
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Author
2019-01-22
Do not use shadow cubemaps if depth write is not supported to avoid errors, c...
Juan Linietsky
2019-01-22
Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
Juan Linietsky
2019-01-22
WebGL1 some changes
santouits
2019-01-21
Merge pull request #25196 from santouits/webgl-backslashes
Rémi Verschelde
2019-01-21
Add function to obtain filesystem type from DirAccess.
Juan Linietsky
2019-01-21
webgl1 doesn't like backslashes in #define
santouits
2019-01-21
Merge pull request #25115 from marxin/fix-19633-proper
Rémi Verschelde
2019-01-21
Merge pull request #25117 from dragmz/patch-6
Rémi Verschelde
2019-01-21
Cleanup after @reduz :)
Rémi Verschelde
2019-01-19
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
marxin
2019-01-19
Fix excluding GCC pragmas from Clang
Rémi Verschelde
2019-01-19
Only define GCC pragmas for GCC
Rémi Verschelde
2019-01-19
Replace CreateThread with QueueUserWorkItem
Marcin Zawiejski
2019-01-18
Use 16 bit indices on phones that dont support 32, fixes #19797
Juan Linietsky
2019-01-18
Merge pull request #25101 from hpvb/fix-19633
Juan Linietsky
2019-01-18
Work around a GCC optimizer bug at -O3
Hein-Pieter van Braam
2019-01-18
Merge pull request #25070 from RedMser/shader_errors_linefix
Rémi Verschelde
2019-01-17
Fix enum scope
Emanuele Fornara
2019-01-17
Fix shader compile error line numbers starting at 0.
RedMser
2019-01-17
Fixes to 2D lights, closes #24750
Juan Linietsky
2019-01-16
Ensure texture hints are obeyed, fixes #24875
Juan Linietsky
2019-01-15
Ensure canvas copy texscreen will not crash if render target is configured wi...
Juan Linietsky
2019-01-15
GLES2: Fix typo in project setting
Rémi Verschelde
2019-01-14
Use GLES2 approach to vertex shading in GLES3, which has been more developed....
Juan Linietsky
2019-01-14
Implement black margins in GLES2, which was missing, fixes #24556
Juan Linietsky
2019-01-14
GLES2: Make Nvidia flicker workaround opt-in
Rémi Verschelde
2019-01-14
Was not properly re-setting light uniforms, fixes #24976
Juan Linietsky
2019-01-14
Do not use the workaround for desktop nvidia on mobile and html5.
Juan Linietsky
2019-01-11
GLES2: Clarify why we exclude debug code on iOS
Rémi Verschelde
2019-01-10
Consistency in resource format saver/loader de-registration
Rémi Verschelde
2019-01-07
Merge pull request #24301 from marcelofg55/default_device_pulseaudio
Rémi Verschelde
2019-01-07
Fix background color rendering on GLES2 (linear should not be used)
Juan Linietsky
2019-01-06
Change blend equation for canvasitems
Daeil Kim
2019-01-04
Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target
Rémi Verschelde
2019-01-04
Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2019-01-04
Merge pull request #24575 from nekomatata/android-curve-texture
Rémi Verschelde
2019-01-02
Fix negative size rectangle drawing
Marcin Zawiejski
2019-01-01
Merge pull request #24687 from DavidSichma/draw-rect-rot
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-12-31
fix draw_rect rotation
David Sichma
2018-12-30
Fixed CurveTexture with GLES3 on Android
PouleyKetchoupp
2018-12-30
Merge pull request #24661 from humblers/fix-unshaded-gles2
Rémi Verschelde
2018-12-30
Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glsl
Rémi Verschelde
2018-12-30
Change unshaded logic to match with GLES3
Daeil Kim
2018-12-29
fixes glsl syntax error
Avril
2018-12-29
Override GL_position
Bastiaan Olij
2018-12-29
Fix texture type not being initialised
Bastiaan Olij
2018-12-27
-Implented 2D Mesh support for GLES2
Juan Linietsky
2018-12-23
Fix wrong default target for sampler2DArray
Shinryuuji
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