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AgeCommit message (Expand)Author
2019-01-21Merge pull request #25115 from marxin/fix-19633-properRémi Verschelde
2019-01-21Merge pull request #25117 from dragmz/patch-6Rémi Verschelde
2019-01-21Cleanup after @reduz :)Rémi Verschelde
2019-01-19Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].marxin
2019-01-19Fix excluding GCC pragmas from ClangRémi Verschelde
2019-01-19Only define GCC pragmas for GCCRémi Verschelde
2019-01-19Replace CreateThread with QueueUserWorkItemMarcin Zawiejski
2019-01-18Use 16 bit indices on phones that dont support 32, fixes #19797Juan Linietsky
2019-01-18Merge pull request #25101 from hpvb/fix-19633Juan Linietsky
2019-01-18Work around a GCC optimizer bug at -O3Hein-Pieter van Braam
2019-01-18Merge pull request #25070 from RedMser/shader_errors_linefixRémi Verschelde
2019-01-17Fix enum scopeEmanuele Fornara
2019-01-17Fix shader compile error line numbers starting at 0.RedMser
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-16Ensure texture hints are obeyed, fixes #24875Juan Linietsky
2019-01-15Ensure canvas copy texscreen will not crash if render target is configured wi...Juan Linietsky
2019-01-15GLES2: Fix typo in project settingRémi Verschelde
2019-01-14Use GLES2 approach to vertex shading in GLES3, which has been more developed....Juan Linietsky
2019-01-14Implement black margins in GLES2, which was missing, fixes #24556Juan Linietsky
2019-01-14GLES2: Make Nvidia flicker workaround opt-inRémi Verschelde
2019-01-14Was not properly re-setting light uniforms, fixes #24976Juan Linietsky
2019-01-14Do not use the workaround for desktop nvidia on mobile and html5.Juan Linietsky
2019-01-11GLES2: Clarify why we exclude debug code on iOSRémi Verschelde
2019-01-10Consistency in resource format saver/loader de-registrationRémi Verschelde
2019-01-07Merge pull request #24301 from marcelofg55/default_device_pulseaudioRémi Verschelde
2019-01-07Fix background color rendering on GLES2 (linear should not be used)Juan Linietsky
2019-01-06Change blend equation for canvasitemsDaeil Kim
2019-01-04Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-targetRémi Verschelde
2019-01-04Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde
2019-01-04Merge pull request #24575 from nekomatata/android-curve-textureRémi Verschelde
2019-01-02Fix negative size rectangle drawingMarcin Zawiejski
2019-01-01Merge pull request #24687 from DavidSichma/draw-rect-rotRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2019-01-01Fix missing/malformed license headersRémi Verschelde
2018-12-31fix draw_rect rotationDavid Sichma
2018-12-30Fixed CurveTexture with GLES3 on AndroidPouleyKetchoupp
2018-12-30Merge pull request #24661 from humblers/fix-unshaded-gles2Rémi Verschelde
2018-12-30Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glslRémi Verschelde
2018-12-30Change unshaded logic to match with GLES3Daeil Kim
2018-12-29fixes glsl syntax errorAvril
2018-12-29Override GL_positionBastiaan Olij
2018-12-29Fix texture type not being initialisedBastiaan Olij
2018-12-27-Implented 2D Mesh support for GLES2Juan Linietsky
2018-12-23Fix wrong default target for sampler2DArrayShinryuuji
2018-12-21Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl...PouleyKetchoupp
2018-12-21GLES2: Define 'lowp' for OpenGL 2.1Rémi Verschelde
2018-12-21Reverse RGBA shadow test on GLES2Juan Linietsky
2018-12-21Further GLES2 fixesJuan Linietsky
2018-12-21Fixes to framebuffer formats for GLES2, closes #24518Juan Linietsky
2018-12-20Remove usage of VAO, which does not work in GLES2Juan Linietsky