Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-24 | Merge pull request #21364 from akien-mga/shaders-style | Rémi Verschelde | |
Style: Fix code formatting in GLSL shaders | |||
2018-08-24 | Added a more minimal test to avoid crash in #20677 but I dont think this is ↵ | Juan Linietsky | |
the cause | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-24 | Merge pull request #21351 from akien-mga/print_verbose | Rémi Verschelde | |
Add print_verbose to print to stdout only in verbose mode | |||
2018-08-24 | Style: Fix code formatting in GLES2 shaders | Rémi Verschelde | |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde | |
2018-08-24 | Merge pull request #21357 from karroffel/gles2-shader-language-f-to-pay-respects | Thomas Herzog | |
[GLES2] fix wrong shader compiler output | |||
2018-08-24 | Merge pull request #21318 from karroffel/gles2-shader-fixes | Thomas Herzog | |
[GLES2] attempt to fix some android problems | |||
2018-08-24 | [GLES2] fix wrong shader compiler output | Thomas Herzog | |
The `f` postfix was working fine on dekstop GL but not on some mobile drivers. | |||
2018-08-24 | [GLES2] fix multimesh byte colors | Thomas Herzog | |
When using float colors, everything works fine, but when using the byte format, the colors were read incorrectly. | |||
2018-08-24 | Add print_verbose to print to stdout only in verbose mode | Rémi Verschelde | |
Equivalent of the cumbersome: if (OS::get_singleton()->is_stdout_verbose()) print_line(msg); | |||
2018-08-23 | Merge pull request #21325 from karroffel/gles2-texture-flags | Rémi Verschelde | |
[GLES2] fix texture flags not having an effect | |||
2018-08-23 | [GLES2] fix texture flags not having an effect | Thomas Herzog | |
2018-08-23 | Merge pull request #21321 from karroffel/gles2-canvas-modulate | Thomas Herzog | |
[GLES2] fix CanvasModulate not working | |||
2018-08-23 | [GLES2] fix CanvasModulate not working | Thomas Herzog | |
That's what happens when you forget about your debug shortcuts. Fixes #21025 | |||
2018-08-23 | [GLES2] fix depth for alpha pass | Thomas Herzog | |
2018-08-23 | Merge pull request #21317 from ↵ | Thomas Herzog | |
karroffel/gles2-canvas-texture-sampler-long-branch-name [GLES2] fix canvas_item sampler allocation | |||
2018-08-23 | [GLES2] attempt to fix some android problems | Thomas Herzog | |
2018-08-23 | [GLES2] fix canvas_item sampler allocation | Thomas Herzog | |
2018-08-23 | enable hardware skeletons | Thomas Herzog | |
2018-08-21 | BPTC support | elasota | |
2018-08-20 | Try closing gracefully before terminating process | Marcin Zawiejski | |
Use a Microsoft recommended way of process termination for the project process run from the editor. This allows loaded DLLs to receive and handle DLL_PROCESS_DETACH notification and cleanup any global state before the process actually exits. | |||
2018-08-20 | Revert "Batch GLES2 draw calls" | Marcin Zawiejski | |
This reverts commit f55039b194bbbd8d797b667d67e5677fb429d356. The GLES2 batching seems to require more testing and tweaking in order to actually make the performance better on Android devices. It's been proved with #21184 that the current implementation has it's drawbacks therefore I suggest reverting the commit for now. | |||
2018-08-18 | Merge pull request #20965 from dragmz/gles2_batching | Thomas Herzog | |
Batch GLES2 draw calls | |||
2018-08-17 | Removed the lines forcing black screen on android GLES2 | dumitru.stama | |
2018-08-15 | [gles2] fix black bar artifacts | Thomas Herzog | |
2018-08-15 | Merge pull request #20941 from codingHahn/fix-normals-on-shader | Rémi Verschelde | |
Fix handling of normals that approach 1 | |||
2018-08-14 | Merge pull request #18096 from aaronfranke/master | Juan Linietsky | |
[Core] Split up math_2d.h | |||
2018-08-14 | Reduce verbosity for unsupported GLES2 bg modes | Marcin Zawiejski | |
2018-08-14 | Batch GLES2 draw calls | Marcin Zawiejski | |
Adds GLES2 draw calls batching for the same render list item that uses multiple rasterizer commands (e.g. Label node; a node with multiple GDScript draw_* calls). | |||
2018-08-13 | Merge pull request #20936 from marcelofg55/mingw_compile_err | Rémi Verschelde | |
MinGW compile fix | |||
2018-08-13 | [gles2] added ImmediateGeometry rendering | Thomas Herzog | |
2018-08-12 | Fix handling of normals that approach 1 | Nick Hahn | |
2018-08-11 | MinGW compile fix | Marcelo Fernandez | |
2018-08-11 | Fix compile error with PulseAudio driver and clang | Marcelo Fernandez | |
2018-08-11 | Merge pull request #19106 from SaracenOne/audio_mic | Rémi Verschelde | |
[WIP] Experimental microphone support | |||
2018-08-10 | [Core] Change math_2d includes to vector2 includes where relevant | Aaron Franke | |
2018-08-10 | Revert "added get_creation_time function for gdscript" | Juan Linietsky | |
2018-08-10 | Merge pull request #18914 from notwarp/master | Juan Linietsky | |
added get_creation_time function for gdscript | |||
2018-08-08 | Fix mat4 uniform writes | Marcin Zawiejski | |
2018-08-08 | Merge pull request #20805 from karroffel/gles2-misc-fixes | Thomas Herzog | |
unhacking some GLES2 code | |||
2018-08-08 | GLES2 refactors | Thomas Herzog | |
This commit unhacks some parts of the 3D rendering. Most notably: - possibility to use negative texture units (no longer weird manual index allocation for user samplers) - refactoring of light code, now sorts in a different way, should yield better performance - fixes a crash while saving (because of "Illegal instruction" execution) when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB). | |||
2018-08-08 | Merge pull request #20681 from DavidSichma/master | Juan Linietsky | |
Keeping track of discard | |||
2018-08-07 | Tweak the default SpatialMaterial properties | Hugo Locurcio | |
Roughness is now set to 1 by default and albedo is now white, even on meshes that do not have any materials defined. This means there is no longer a visual difference between a mesh with no materials defined and a mesh with a default SpatialMaterial defined. | |||
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-08-06 | Merge pull request #20597 from karroffel/tex3d | Juan Linietsky | |
add 3D textures | |||
2018-08-04 | Fix uniform set for mat3 and mat4 | Marcin Zawiejski | |
2018-08-02 | Keeping track of discard | David Sichma | |
Shader compilation now keeps track of the discard key word. Previously only variables were monitored. But discard, which needs special treatment in some cases, went unnoticed by the compiler as discard is not a variable but a flow control. This commit adds monitoring for discard. | |||
2018-07-30 | add 3D textures | Thomas Herzog | |
2018-07-29 | Clear color was not correctly being set, fixes #4939 | Juan Linietsky | |