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AgeCommit message (Expand)Author
2019-01-26Fix compilation on UWPHein-Pieter van Braam
2019-01-26Further fixes to avoid memory corruption, closes #25336Juan Linietsky
2019-01-25Properly dispose of custom shaders, closes #19300Juan Linietsky
2019-01-25Do not use depth prepass if effects are disabled, fixes #25267Juan Linietsky
2019-01-26Revert "Fix GLES3 error 502 on iOS"Bastiaan Olij
2019-01-25Ensure contact shadows are only used when lights use them.Juan Linietsky
2019-01-26Fix GLES3 error 502 on iOSBastiaan Olij
2019-01-25Fix depth prepass in GLES2, closes #23321Juan Linietsky
2019-01-24Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky
2019-01-24Fix crash with cube shadows in gles2, closes #22635Juan Linietsky
2019-01-24Revert "Fix errors on iOS"Juan Linietsky
2019-01-24Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky
2019-01-24Merge pull request #25257 from karroffel/tex3d-get-data-fixRémi Verschelde
2019-01-23Fix problem with texture2Dlod, closes #25263Juan Linietsky
2019-01-23implemented texture_get_data() for TextureLayeredthomas.herzog
2019-01-23Merge pull request #25242 from BastiaanOlij/fix_ios_issuesRémi Verschelde
2019-01-23Remove unused method in RasterizerStorageGLES2Rémi Verschelde
2019-01-23Fix errors on iOSBastiaan Olij
2019-01-22Implement unpacking for compressed vertex formats on GLES2 when not supported...Juan Linietsky
2019-01-22Do not use shadow cubemaps if depth write is not supported to avoid errors, c...Juan Linietsky
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-22WebGL1 some changessantouits
2019-01-21Merge pull request #25196 from santouits/webgl-backslashesRémi Verschelde
2019-01-21Add function to obtain filesystem type from DirAccess.Juan Linietsky
2019-01-21webgl1 doesn't like backslashes in #definesantouits
2019-01-21Merge pull request #25115 from marxin/fix-19633-properRémi Verschelde
2019-01-21Merge pull request #25117 from dragmz/patch-6Rémi Verschelde
2019-01-21Cleanup after @reduz :)Rémi Verschelde
2019-01-19Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].marxin
2019-01-19Fix excluding GCC pragmas from ClangRémi Verschelde
2019-01-19Only define GCC pragmas for GCCRémi Verschelde
2019-01-19Replace CreateThread with QueueUserWorkItemMarcin Zawiejski
2019-01-18Use 16 bit indices on phones that dont support 32, fixes #19797Juan Linietsky
2019-01-18Merge pull request #25101 from hpvb/fix-19633Juan Linietsky
2019-01-18Work around a GCC optimizer bug at -O3Hein-Pieter van Braam
2019-01-18Merge pull request #25070 from RedMser/shader_errors_linefixRémi Verschelde
2019-01-17Fix enum scopeEmanuele Fornara
2019-01-17Fix shader compile error line numbers starting at 0.RedMser
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-16Ensure texture hints are obeyed, fixes #24875Juan Linietsky
2019-01-15Ensure canvas copy texscreen will not crash if render target is configured wi...Juan Linietsky
2019-01-15GLES2: Fix typo in project settingRémi Verschelde
2019-01-14Use GLES2 approach to vertex shading in GLES3, which has been more developed....Juan Linietsky
2019-01-14Implement black margins in GLES2, which was missing, fixes #24556Juan Linietsky
2019-01-14GLES2: Make Nvidia flicker workaround opt-inRémi Verschelde
2019-01-14Was not properly re-setting light uniforms, fixes #24976Juan Linietsky
2019-01-14Do not use the workaround for desktop nvidia on mobile and html5.Juan Linietsky
2019-01-11GLES2: Clarify why we exclude debug code on iOSRémi Verschelde
2019-01-10Consistency in resource format saver/loader de-registrationRémi Verschelde
2019-01-07Merge pull request #24301 from marcelofg55/default_device_pulseaudioRémi Verschelde