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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-02-18
Merge pull request #58236 from bruvzg/win_min_fix
Rémi Verschelde
2022-02-18
Merge pull request #58186 from BastiaanOlij/fix_shader_features_init
Rémi Verschelde
2022-02-17
[Windows] Fix Vulkan driver crash on sub-window minimization.
bruvzg
2022-02-17
We were only getting our available shader features, now we also enabling them
Bastiaan Olij
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Add Particle Shader Userdata
reduz
2022-02-14
[OS/Crypto] Add get_entropy to OS.
Fabio Alessandrelli
2022-02-12
Add a separate pool for small allocations in Vulkan RD
Pedro J. Estébanez
2022-02-10
Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bits
Rémi Verschelde
2022-02-10
Fix typos with codespell
Rémi Verschelde
2022-02-09
Nitpicking, VK_VERSION_* have been deprecated, replaced by VK_API_VERSION_*.
Bastiaan Olij
2022-02-04
Enable 16-bit shadow atlas by default in the RenderingServer methods
Hugo Locurcio
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-29
[Net] Simplify IP resolution code, fix caching.
Fabio Alessandrelli
2022-01-28
Merge pull request #57116 from bruvzg/win_net_share
Rémi Verschelde
2022-01-26
Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-24
[Windows] Add support for handling network share paths.
bruvzg
2022-01-22
Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Rémi Verschelde
2022-01-20
add support for glow maps
Ansraer
2022-01-19
Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-18
Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
Rémi Verschelde
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
Merge pull request #55020 from bruvzg/vlk_device_surface_check
Rémi Verschelde
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-17
Remove property hints referencing unsupported svgz extension
Rémi Verschelde
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-13
Fix various typos
luz paz
2022-01-12
Remove mistakenly added author info
clayjohn
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-11
WIP New GLES3 Shader Compiler
reduz
2022-01-07
Fix typos with codespell
Rémi Verschelde
2022-01-06
Merge pull request #50493 from timothyqiu/local-vector-list-init
Rémi Verschelde
2022-01-06
Fix multiple missing UTF-8 decoding.
bruvzg
2022-01-05
Add list initialization support for Vector & LocalVector
Haoyu Qiu
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-24
drivers/vulkan: limit pEngineName to only the engine name, without its version
Eric Engestrom
2021-12-23
drivers/vulkan: set the engineVersion to Godot's version
Eric Engestrom
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-15
Add / to the unix shortcut drive list
Haoyu Qiu
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
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