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AgeCommit message (Expand)Author
2022-12-15Merge pull request #69709 from RandomShaper/refactor_spirv_reflectionRémi Verschelde
2022-12-15Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky
2022-12-14Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...clayjohn
2022-12-14Cache mesh AABB when modified by skeleton and update instance AABB whenclayjohn
2022-12-13Merge pull request #70009 from clayjohn/glow-hqRémi Verschelde
2022-12-13Various fixes and documentation for CanvasGroupclayjohn
2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-12-12Refactor SPIR-V reflection into a generic RenderingDevice featurePedro J. Estébanez
2022-12-12Tidy up some aspects of Vulkan RDPedro J. Estébanez
2022-12-12Merge pull request #69635 from BastiaanOlij/fix_get_bufferRémi Verschelde
2022-12-12Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextensionRémi Verschelde
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
2022-12-12Merge pull request #69901 from akien-mga/gles3-fix-scene-shader-omni-spotRémi Verschelde
2022-12-11Changed `RD::PipelineDynamicStateFlags` type to enum flagsYuri Rubinsky
2022-12-11OpenGL: Fix scene shader error when using Omni or Spot but not bothRémi Verschelde
2022-12-10Invalidate the previous index array after calling glBindVertexArray, as this ...Malcolm Nixon
2022-12-08Merge pull request #69735 from clayjohn/Particles2D-sdfRémi Verschelde
2022-12-07Merge pull request #69733 from clayjohn/GLES3-skeleton-leakRémi Verschelde
2022-12-07Detect and report if 2D particles use the screen SDFclayjohn
2022-12-07Properly free Skeleton RID in RenderingServer.free()clayjohn
2022-12-06Merge pull request #69322 from BastiaanOlij/fix_vulkan_versionsRémi Verschelde
2022-12-06Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrixRémi Verschelde
2022-12-06Modified the mobile renderer to apply the sky_transform operations in the sam...Malcolm Nixon
2022-12-06Fix barrier on buffer_get_dataBastiaan Olij
2022-12-06Merge pull request #65035 from nathanfranke/fix-aabb-meshRémi Verschelde
2022-12-06Merge pull request #69634 from clayjohn/GLES3-specRémi Verschelde
2022-12-06Merge pull request #69633 from clayjohn/GLES3-texturesRémi Verschelde
2022-12-06Merge pull request #69581 from dsnopek/openxr-opengl-flip-screenRémi Verschelde
2022-12-05Clean up specialization constants in OpenGL scene rendererclayjohn
2022-12-05Use internal texture name when setting texture uniform location in OpenGL ren...clayjohn
2022-12-05Merge pull request #69521 from clayjohn/GLES3-glslRémi Verschelde
2022-12-05Fix issue where we should be using device supported version instead of instan...Bastiaan Olij
2022-12-04Exposure emulated *Unorm4x8 glsl functions in non-android buildsclayjohn
2022-12-04fix aabb errors on meshes with bones on multiple surfacesNathan Franke
2022-12-04[opengl] Don't flip render target when blitting it to screen if it wasn't ren...David Snopek
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-12-03Merge pull request #69522 from clayjohn/IBL-black-metalRémi Verschelde
2022-12-03Merge pull request #69514 from clayjohn/IBL-roughnessRémi Verschelde
2022-12-02Allow black metallic materials to reflect IBLclayjohn
2022-12-02Properly remap roughness when reading from radiance mapclayjohn
2022-12-02Merge pull request #68870 from dsnopek/master-webxr-inputRémi Verschelde
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-12-01Merge pull request #69325 from clayjohn/GLES3-skeletonsRémi Verschelde
2022-11-29Enable GLES3 on Androidclayjohn
2022-11-29Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn
2022-11-28Merge pull request #68740 from bruvzg/ios_fixesRémi Verschelde
2022-11-26Changed `RenderingDevice::TextureUsageBits` type to enum flagsYuri Rubinsky
2022-11-24Fix drawing of Mesh2Dclayjohn
2022-11-24Improve logic for detecting and tracking extensionsBastiaan Olij
2022-11-22Merge pull request #68942 from Chaosus/barrier_mask_flagsRémi Verschelde