Age | Commit message (Expand) | Author |
2019-01-28 | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde |
2019-01-28 | GLES2: Define LIGHT Spatial shader builtin | Rémi Verschelde |
2019-01-28 | Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawing | Leon Krause |
2019-01-27 | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky |
2019-01-27 | Fix polygon drawing on WebGL1 | Konrad Nowakowski |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky |
2019-01-27 | Use transparent framebuffer only when set to transparent, closes #21827 | Juan Linietsky |
2019-01-27 | Merge pull request #25356 from muiroc/bug_web_comp_tex | Rémi Verschelde |
2019-01-26 | Fix code style issues | Rémi Verschelde |
2019-01-26 | fix s3tc support detection for webgl | muiroc |
2019-01-26 | Merge pull request #25300 from neikeq/improve-thread-id | Rémi Verschelde |
2019-01-26 | Fix compilation on UWP | Hein-Pieter van Braam |
2019-01-26 | Further fixes to avoid memory corruption, closes #25336 | Juan Linietsky |
2019-01-25 | Properly dispose of custom shaders, closes #19300 | Juan Linietsky |
2019-01-25 | Do not use depth prepass if effects are disabled, fixes #25267 | Juan Linietsky |
2019-01-26 | Revert "Fix GLES3 error 502 on iOS" | Bastiaan Olij |
2019-01-25 | Ensure contact shadows are only used when lights use them. | Juan Linietsky |
2019-01-26 | Fix GLES3 error 502 on iOS | Bastiaan Olij |
2019-01-25 | Fix depth prepass in GLES2, closes #23321 | Juan Linietsky |
2019-01-25 | Improve custom thread numbering for POSIX | Ignacio Etcheverry |
2019-01-24 | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ... | Juan Linietsky |
2019-01-24 | Fix crash with cube shadows in gles2, closes #22635 | Juan Linietsky |
2019-01-24 | Revert "Fix errors on iOS" | Juan Linietsky |
2019-01-24 | Makes screen texture work in GLES2 (2D for now), fixes #23604 | Juan Linietsky |
2019-01-24 | Merge pull request #25257 from karroffel/tex3d-get-data-fix | Rémi Verschelde |
2019-01-23 | Fix problem with texture2Dlod, closes #25263 | Juan Linietsky |
2019-01-23 | implemented texture_get_data() for TextureLayered | thomas.herzog |
2019-01-23 | Merge pull request #25242 from BastiaanOlij/fix_ios_issues | Rémi Verschelde |
2019-01-23 | Remove unused method in RasterizerStorageGLES2 | Rémi Verschelde |
2019-01-23 | Fix errors on iOS | Bastiaan Olij |
2019-01-22 | Implement unpacking for compressed vertex formats on GLES2 when not supported... | Juan Linietsky |
2019-01-22 | Do not use shadow cubemaps if depth write is not supported to avoid errors, c... | Juan Linietsky |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky |
2019-01-22 | WebGL1 some changes | santouits |
2019-01-21 | Merge pull request #25196 from santouits/webgl-backslashes | Rémi Verschelde |
2019-01-21 | Add function to obtain filesystem type from DirAccess. | Juan Linietsky |
2019-01-21 | webgl1 doesn't like backslashes in #define | santouits |
2019-01-21 | Merge pull request #25115 from marxin/fix-19633-proper | Rémi Verschelde |
2019-01-21 | Merge pull request #25117 from dragmz/patch-6 | Rémi Verschelde |
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde |
2019-01-19 | Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. | marxin |
2019-01-19 | Fix excluding GCC pragmas from Clang | Rémi Verschelde |
2019-01-19 | Only define GCC pragmas for GCC | Rémi Verschelde |
2019-01-19 | Replace CreateThread with QueueUserWorkItem | Marcin Zawiejski |
2019-01-18 | Use 16 bit indices on phones that dont support 32, fixes #19797 | Juan Linietsky |
2019-01-18 | Merge pull request #25101 from hpvb/fix-19633 | Juan Linietsky |
2019-01-18 | Work around a GCC optimizer bug at -O3 | Hein-Pieter van Braam |
2019-01-18 | Merge pull request #25070 from RedMser/shader_errors_linefix | Rémi Verschelde |
2019-01-17 | Fix enum scope | Emanuele Fornara |
2019-01-17 | Fix shader compile error line numbers starting at 0. | RedMser |