Age | Commit message (Expand) | Author |
2017-01-08 | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde |
2017-01-08 | Use more compatible initializarion of RWLockPosix | Juan Linietsky |
2017-01-08 | Added missing readers writers lock to windows, should compile and run again.. | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-06 | Move glad files to thirdparty dir | Rémi Verschelde |
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky |
2017-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde |
2017-01-01 | WIP particle system | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-31 | Some fixes and clean ups | Juan Linietsky |
2016-12-30 | begin work on new particle system | reduz |
2016-12-25 | now it really works on window for real | reduz |
2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz |
2016-12-23 | Fixed many more bugs reported by Valgrind | Juan Linietsky |
2016-12-23 | eliminated some crashes according to llvm address sanitizer | Juan Linietsky |
2016-12-23 | put some limits to max ubo sizes to avoid crashes | Juan Linietsky |
2016-12-23 | baking now shows a proper button, and bakes can be saved. | Juan Linietsky |
2016-12-22 | Fix issue #7331 | REBELLIOUSX\Rebel_X |
2016-12-22 | can bake for omni and spotlight | Juan Linietsky |
2016-12-21 | Some BRDF fixes | Juan Linietsky |
2016-12-21 | Godot works on Windows again.. | reduz |
2016-12-20 | work in progress global illumination | Juan Linietsky |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky |
2016-12-09 | Remove old unused AI_V4MAPPED flag to getaddrinfo | Fabio Alessandrelli |
2016-12-09 | IP_Address now handle IPv4 and IPv6 transparently | Fabio Alessandrelli |
2016-12-09 | Migrate int.IP_TYPE_ constants to IP.TYPE_ | Fabio Alessandrelli |
2016-12-09 | Move V6ONLY flag selection inside helpers | Fabio Alessandrelli |
2016-12-09 | Automatically map IPv4 address to IPv6 when needed | Fabio Alessandrelli |
2016-12-09 | Use an instance variable for ip_type in raw sockets | Fabio Alessandrelli |
2016-12-09 | Fix getaddrinfo failing on android | Fabio Alessandrelli |
2016-12-09 | Properly handle tcp connection failure | Fabio Alessandrelli |
2016-12-09 | Fix _set_ip_addr_port not setting the address. | Fabio Alessandrelli |
2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky |
2016-12-07 | Tonemapping and Auto Exposure support | Juan Linietsky |
2016-12-04 | fix small issue with copying reflections | Juan Linietsky |
2016-12-04 | Support for SSAO | Juan Linietsky |
2016-12-02 | Subsurface scattering material param is now working! | Juan Linietsky |
2016-11-30 | OS additions and fixes for WebAssembly/asm.js | eska |
2016-11-30 | Add missing glsl file and remove generated .h files | Juan Linietsky |
2016-11-29 | Screen space reflection effect | Juan Linietsky |
2016-11-24 | fixed bug removing dependencies | Juan Linietsky |
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky |
2016-11-23 | implemented immediates | Juan Linietsky |
2016-11-23 | WIP immediates and proper buffers swapping | Juan Linietsky |
2016-11-22 | Changed to proper GLSL version | Juan Linietsky |