Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez | |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-25 | Fixed opaque unshaded materials, they go through the regular opaque render ↵ | Juan Linietsky | |
list, closes #9917 | |||
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-23 | fix ssao issue with intel hd**** hardwares | Gilles Roudiere | |
2017-08-22 | Fade last cascade in directional shadow, closes #9779 | Juan Linietsky | |
2017-08-22 | Invalid materials or shaders will now interrupt the next chain in materials, ↵ | Juan Linietsky | |
closes #9570 | |||
2017-08-22 | Fix Reindhart tonemapping, invalid type in signature | Rémi Verschelde | |
Fixes #10533. | |||
2017-08-21 | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | |
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Merge pull request #10433 from djrm/pr_svg_support | Rémi Verschelde | |
SVG support | |||
2017-08-21 | Revert "Reworked change_dir to support symlinks" | Juan Linietsky | |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-20 | Implemented missing opaque prepass render mode, fixes #9452 | Juan Linietsky | |
2017-08-20 | Added support for SVG | Daniel J. Ramirez | |
2017-08-20 | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky | |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵ | Juan Linietsky | |
something else.. | |||
2017-08-18 | Merge pull request #10406 from marcelofg55/closest_power_of_2 | Rémi Verschelde | |
Add closest_power_of_2 func and implement mix_rate/latency on OS X | |||
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-17 | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | |
2017-08-17 | Merge pull request #8144 from supagu/symlink | Rémi Verschelde | |
Reworked change_dir to support symlinks | |||
2017-08-16 | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov | |
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true. | |||
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-16 | Merge pull request #10343 from Faless/html5_fixes_2 | Rémi Verschelde | |
Use precision for samples only when #version 300 es | |||
2017-08-16 | Use precision for samples only when #version 300 es | Fabio Alessandrelli | |
Fix #10332 | |||
2017-08-14 | Use const reference where favorable | Wilson E. Alvarez | |
2017-08-11 | Some fixes for shaders and WebGL2 | Fabio Alessandrelli | |
Add padding to UBO data to be multiple of 16 bytes Add precision definition for samplers Replace texture2D (deprecated) with texture in shaders | |||
2017-08-11 | Explicitily unsed AI_NUMERICHOST flag to fix HTML5 | Fabio Alessandrelli | |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | |
-Restored an alpha scissor property in Material | |||
2017-08-08 | sorry, leftover bug fixed | Juan Linietsky | |
2017-08-08 | -Made visual server time affected by global time scale, closes #5583 | Juan Linietsky | |
-Restored time rollover in visual server | |||
2017-08-07 | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | |
2017-08-07 | Merge pull request #10055 from henkz1/immediate | Thomas Herzog | |
Fix ImmediateGeometry | |||
2017-08-07 | Merge pull request #10141 from ISylvox/lower_case_godot_api | Rémi Verschelde | |
Makes all Godot API's Methods lower_case | |||
2017-08-07 | Re-revert #378b1e6 for s3tc | bruvzg | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-07 | Revert #378b1e6 for s3tc | bruvzg | |
2017-08-07 | Merge pull request #10045 from marcelofg55/audioserver_finish | Rémi Verschelde | |
Fix double finalisation of audio drivers | |||
2017-08-06 | RGTC and S3TC are now always enabled on desktop, given the spect dictates ↵ | Juan Linietsky | |
they should be. Fixes #9267, Fixes #9939 | |||
2017-08-06 | Use vertex distance instead of z, fixes #9108 | Juan Linietsky | |
2017-08-03 | Fix rendering of ImmediateGeometry with UVs | Henrik Andersson | |
When using set_uv or any attrib except vertex, the geometry broke. | |||
2017-08-03 | Make it possible to render ImmediateGeometry | Henrik Andersson | |
Geometry for ImmediateGeometry was never added inside _fill_render_list. | |||
2017-08-02 | Fix double finalisation of audio drivers | Marcelo Fernandez | |
2017-08-02 | remove meaningless print line from editor console | Indah Sylvia | |
2017-07-29 | Few small GI Probe fixes | Juan Linietsky | |
2017-07-27 | Add missing max. number of samples (MSAA) check | bruvzg | |
2017-07-27 | added an optional parameter to OS symbol lookup | Karroffel | |
When looking up a symbol from a library, previously an error was shown when the symbol did not exist. That caused confusion when the lookup was completely optional. This adds a new parameter to that method so that those errors can be handled manually if needed. | |||
2017-07-26 | Fix various property not found errors | Poommetee Ketson | |