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AgeCommit message (Expand)Author
2016-12-23put some limits to max ubo sizes to avoid crashesJuan Linietsky
2016-12-23baking now shows a proper button, and bakes can be saved.Juan Linietsky
2016-12-22Fix issue #7331REBELLIOUSX\Rebel_X
2016-12-22can bake for omni and spotlightJuan Linietsky
2016-12-21Some BRDF fixesJuan Linietsky
2016-12-21Godot works on Windows again..reduz
2016-12-20work in progress global illuminationJuan Linietsky
2016-12-10DOF blur, near and far fields..Juan Linietsky
2016-12-09Remove old unused AI_V4MAPPED flag to getaddrinfoFabio Alessandrelli
2016-12-09IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli
2016-12-09Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli
2016-12-09Move V6ONLY flag selection inside helpersFabio Alessandrelli
2016-12-09Automatically map IPv4 address to IPv6 when neededFabio Alessandrelli
2016-12-09Use an instance variable for ip_type in raw socketsFabio Alessandrelli
2016-12-09Fix getaddrinfo failing on androidFabio Alessandrelli
2016-12-09Properly handle tcp connection failureFabio Alessandrelli
2016-12-09Fix _set_ip_addr_port not setting the address.Fabio Alessandrelli
2016-12-08Multi stage glow with light bleeding from HDRJuan Linietsky
2016-12-07Tonemapping and Auto Exposure supportJuan Linietsky
2016-12-04fix small issue with copying reflectionsJuan Linietsky
2016-12-04Support for SSAOJuan Linietsky
2016-12-02Subsurface scattering material param is now working!Juan Linietsky
2016-11-30OS additions and fixes for WebAssembly/asm.jseska
2016-11-30Add missing glsl file and remove generated .h filesJuan Linietsky
2016-11-29Screen space reflection effectJuan Linietsky
2016-11-24fixed bug removing dependenciesJuan Linietsky
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-23implemented immediatesJuan Linietsky
2016-11-23WIP immediates and proper buffers swappingJuan Linietsky
2016-11-22Changed to proper GLSL versionJuan Linietsky
2016-11-22Migrated from GLES to GLAD, fixes many issues.Juan Linietsky
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-21Skeletons are working now.Juan Linietsky
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-11Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-03Rename remaining WinRT references to UWPGeorge Marques
2016-11-03Rename WINRT_ENABLED to UWP_ENABLEDGeorge Marques
2016-11-03scons: Reorder options for clarityRémi Verschelde
2016-11-01Merge pull request #7006 from vnen/fix-ipv6-uwpGeorge Marques
2016-10-31Fix IPv6 linking for UWPGeorge Marques
2016-11-01style: Various other PEP8 fixes in Python filesRémi Verschelde
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
2016-10-31shadow atlas allocation (work in progress)Juan Linietsky
2016-10-30Define IPV6_V6ONLY flag if not defined on windows (old mingw versions)Fabio Alessandrelli
2016-10-30TCP/UDP Listen sockets can now be set to IPv6 onlyFabio Alessandrelli
2016-10-30Fix windows debugger connection problems.Fabio Alessandrelli
2016-10-30TCPServer listen now default to IP type ANY (v6 socket with v4 support)Fabio Alessandrelli