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Godot with FMOD integration
RayHammer
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Author
2023-02-12
Make present mode info message print only on change
Wiktor Kocielski
2023-02-10
Make draw command labels thread safe
sakrel
2023-02-10
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Rémi Verschelde
2023-02-09
Properly reset blend mode when resetting canvas in compatibility renderer
clayjohn
2023-02-09
Further refactoring to AudioDriver implementations after #69120.
Emmanouil Papadeas
2023-02-08
Handle 0 exponent in float/half conversion for OpenGl
JoJoX
2023-02-08
Merge pull request #72858 from clayjohn/VK-swap-buffers-err
Rémi Verschelde
2023-02-07
Add more debug information to swapchain errors in Vulkan context
clayjohn
2023-02-07
Set instancing flags when using GPUParticles in OpenGL renderer
clayjohn
2023-02-06
Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-04
Merge pull request #72695 from clayjohn/CanvasGroup-shading
Yuri Sizov
2023-02-03
Avoid shading CanvasGroup nodes twice
clayjohn
2023-02-04
Merge pull request #72684 from clayjohn/mm-update
Rémi Verschelde
2023-02-04
Merge pull request #72690 from Calinou/opengl-trim-gpu-name
Rémi Verschelde
2023-02-04
Merge pull request #72681 from clayjohn/GL-multimesh-color
Rémi Verschelde
2023-02-03
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
Hugo Locurcio
2023-02-03
Fix MultiMesh visible_instance_count being ignored after the first frame
Ricardo Buring
2023-02-03
Ignore instance color and instance custom_data when not used in the OpenGL re...
clayjohn
2023-02-03
Print name of Vulkan rendering method on startup
Hugo Locurcio
2023-02-03
Merge pull request #72631 from rburing/custom_aabb_update_dependency
Rémi Verschelde
2023-02-03
Merge pull request #72589 from BastiaanOlij/add_layer_slice_support
Rémi Verschelde
2023-02-03
Add layer slice support to render device and render buffers
Bastiaan Olij
2023-02-02
Notify dependencies when setting custom mesh AABB
Ricardo Buring
2023-02-02
Fix texture rect transpose for OpenGL
Ninni Pipping
2023-02-01
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Rémi Verschelde
2023-02-01
Merge pull request #72227 from dsnopek/openxr-opengl-sky
Rémi Verschelde
2023-02-01
Merge pull request #72474 from clayjohn/GL-leaky-tex
Rémi Verschelde
2023-02-01
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-01-31
Avoid leaking texture->tex_id when clearing render targets
clayjohn
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
Fix sky rendering with multiview in OpenGL
David Snopek
2023-01-31
Audio rename (device, capture_device) -> (output_device, input_device)
souplamp
2023-01-31
Merge pull request #72433 from clayjohn/Pointlight2D-crash
Rémi Verschelde
2023-01-30
Avoid crash when CanvasTexture used with light decal atlas
clayjohn
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-30
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup.
bruvzg
2023-01-29
Merge pull request #72291 from clayjohn/GL-item-cap
Rémi Verschelde
2023-01-28
Remove cap on number of items drawn in frame in 2D gl_compatibility render
clayjohn
2023-01-27
Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
Merge pull request #72168 from RandomShaper/sensible_lock_return
Rémi Verschelde
2023-01-27
Booleanize various sync primitives' wait & locking methods
Pedro J. Estébanez
2023-01-26
Merge pull request #71581 from clayjohn/dependency-changed
Rémi Verschelde
2023-01-26
Merge pull request #72138 from clayjohn/GL-globals
Rémi Verschelde
2023-01-26
Properly append global uniform buffer name in gl_compatibility shaders
clayjohn
2023-01-26
Fix LCD font AA on OpenGL renderer.
bruvzg
2023-01-26
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Rémi Verschelde
2023-01-25
Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-24
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
Rémi Verschelde
2023-01-24
Fix some SpotLight3D issues (clustering artifacts, light leak)
Hendrik Brucker
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