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AgeCommit message (Expand)Author
2023-02-12Make present mode info message print only on changeWiktor Kocielski
2023-02-10Make draw command labels thread safesakrel
2023-02-10Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_optionRémi Verschelde
2023-02-09Properly reset blend mode when resetting canvas in compatibility rendererclayjohn
2023-02-09Further refactoring to AudioDriver implementations after #69120.Emmanouil Papadeas
2023-02-08Handle 0 exponent in float/half conversion for OpenGlJoJoX
2023-02-08Merge pull request #72858 from clayjohn/VK-swap-buffers-errRémi Verschelde
2023-02-07Add more debug information to swapchain errors in Vulkan contextclayjohn
2023-02-07Set instancing flags when using GPUParticles in OpenGL rendererclayjohn
2023-02-06Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn
2023-02-04Merge pull request #72695 from clayjohn/CanvasGroup-shadingYuri Sizov
2023-02-03Avoid shading CanvasGroup nodes twiceclayjohn
2023-02-04Merge pull request #72684 from clayjohn/mm-updateRémi Verschelde
2023-02-04Merge pull request #72690 from Calinou/opengl-trim-gpu-nameRémi Verschelde
2023-02-04Merge pull request #72681 from clayjohn/GL-multimesh-colorRémi Verschelde
2023-02-03Trim "/PCIe/SSE2" from GPU names when starting the OpenGL rendererHugo Locurcio
2023-02-03Fix MultiMesh visible_instance_count being ignored after the first frameRicardo Buring
2023-02-03Ignore instance color and instance custom_data when not used in the OpenGL re...clayjohn
2023-02-03Print name of Vulkan rendering method on startupHugo Locurcio
2023-02-03Merge pull request #72631 from rburing/custom_aabb_update_dependencyRémi Verschelde
2023-02-03Merge pull request #72589 from BastiaanOlij/add_layer_slice_supportRémi Verschelde
2023-02-03Add layer slice support to render device and render buffersBastiaan Olij
2023-02-02Notify dependencies when setting custom mesh AABBRicardo Buring
2023-02-02Fix texture rect transpose for OpenGLNinni Pipping
2023-02-01Merge pull request #72485 from BastiaanOlij/add_eye_matrix_accessRémi Verschelde
2023-02-01Merge pull request #72227 from dsnopek/openxr-opengl-skyRémi Verschelde
2023-02-01Merge pull request #72474 from clayjohn/GL-leaky-texRémi Verschelde
2023-02-01Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde
2023-02-01Expose EYE_OFFSET to gdshader codeBastiaan Olij
2023-01-31Avoid leaking texture->tex_id when clearing render targetsclayjohn
2023-01-31Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl
2023-01-31Fix sky rendering with multiview in OpenGLDavid Snopek
2023-01-31Audio rename (device, capture_device) -> (output_device, input_device)souplamp
2023-01-31Merge pull request #72433 from clayjohn/Pointlight2D-crashRémi Verschelde
2023-01-30Avoid crash when CanvasTexture used with light decal atlasclayjohn
2023-01-30Refactor high quality texture importJuan Linietsky
2023-01-30[X11] Add support for dead keys without active IME. Fix IME focus and cleanup.bruvzg
2023-01-29Merge pull request #72291 from clayjohn/GL-item-capRémi Verschelde
2023-01-28Remove cap on number of items drawn in frame in 2D gl_compatibility renderclayjohn
2023-01-27Automatically transform Skeleton2D calculations so pivots are not neededclayjohn
2023-01-27Merge pull request #72168 from RandomShaper/sensible_lock_returnRémi Verschelde
2023-01-27Booleanize various sync primitives' wait & locking methodsPedro J. Estébanez
2023-01-26Merge pull request #71581 from clayjohn/dependency-changedRémi Verschelde
2023-01-26Merge pull request #72138 from clayjohn/GL-globalsRémi Verschelde
2023-01-26Properly append global uniform buffer name in gl_compatibility shadersclayjohn
2023-01-26Fix LCD font AA on OpenGL renderer.bruvzg
2023-01-26Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde
2023-01-25Make screen texture and depth texture work in MultiviewBastiaan Olij
2023-01-24Merge pull request #71832 from Geometror/fix-spotlight-artifactsRémi Verschelde
2023-01-24Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker