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2018-08-18Merge pull request #20965 from dragmz/gles2_batchingThomas Herzog
Batch GLES2 draw calls
2018-08-17Removed the lines forcing black screen on android GLES2dumitru.stama
2018-08-15[gles2] fix black bar artifactsThomas Herzog
2018-08-15Merge pull request #20941 from codingHahn/fix-normals-on-shaderRémi Verschelde
Fix handling of normals that approach 1
2018-08-14Merge pull request #18096 from aaronfranke/masterJuan Linietsky
[Core] Split up math_2d.h
2018-08-14Reduce verbosity for unsupported GLES2 bg modesMarcin Zawiejski
2018-08-14Batch GLES2 draw callsMarcin Zawiejski
Adds GLES2 draw calls batching for the same render list item that uses multiple rasterizer commands (e.g. Label node; a node with multiple GDScript draw_* calls).
2018-08-13Merge pull request #20936 from marcelofg55/mingw_compile_errRémi Verschelde
MinGW compile fix
2018-08-13[gles2] added ImmediateGeometry renderingThomas Herzog
2018-08-12Fix handling of normals that approach 1Nick Hahn
2018-08-11MinGW compile fixMarcelo Fernandez
2018-08-11Fix compile error with PulseAudio driver and clangMarcelo Fernandez
2018-08-11Merge pull request #19106 from SaracenOne/audio_micRémi Verschelde
[WIP] Experimental microphone support
2018-08-10[Core] Change math_2d includes to vector2 includes where relevantAaron Franke
2018-08-10Revert "added get_creation_time function for gdscript"Juan Linietsky
2018-08-10Merge pull request #18914 from notwarp/masterJuan Linietsky
added get_creation_time function for gdscript
2018-08-08Fix mat4 uniform writesMarcin Zawiejski
2018-08-08Merge pull request #20805 from karroffel/gles2-misc-fixesThomas Herzog
unhacking some GLES2 code
2018-08-08GLES2 refactorsThomas Herzog
This commit unhacks some parts of the 3D rendering. Most notably: - possibility to use negative texture units (no longer weird manual index allocation for user samplers) - refactoring of light code, now sorts in a different way, should yield better performance - fixes a crash while saving (because of "Illegal instruction" execution) when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB).
2018-08-08Merge pull request #20681 from DavidSichma/masterJuan Linietsky
Keeping track of discard
2018-08-07Tweak the default SpatialMaterial propertiesHugo Locurcio
Roughness is now set to 1 by default and albedo is now white, even on meshes that do not have any materials defined. This means there is no longer a visual difference between a mesh with no materials defined and a mesh with a default SpatialMaterial defined.
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-08-06Merge pull request #20597 from karroffel/tex3dJuan Linietsky
add 3D textures
2018-08-04Fix uniform set for mat3 and mat4Marcin Zawiejski
2018-08-02Keeping track of discardDavid Sichma
Shader compilation now keeps track of the discard key word. Previously only variables were monitored. But discard, which needs special treatment in some cases, went unnoticed by the compiler as discard is not a variable but a flow control. This commit adds monitoring for discard.
2018-07-30add 3D texturesThomas Herzog
2018-07-29Clear color was not correctly being set, fixes #4939Juan Linietsky
2018-07-27Merge pull request #7 from marcelofg55/audio_mic_mf2SaracenOne
Added support for single channel inputs for PulseAudio
2018-07-27Added support for single channel inputs for PulseAudioMarcelo Fernandez
2018-07-27Added pointer to WASAPI input_buffer_write method.Saracen
2018-07-27Renamed AudioDriver audio_input_* vars to input_*Marcelo Fernandez
2018-07-27Added support for single channel inputs for CoreAudioMarcelo Fernandez
2018-07-27Implemented capture device selection for PulseAudio (marcelofg55)Saracen
2018-07-27Reset audio input during render device change to keep synchronisation.Saracen
2018-07-27Fixed audio clipping on WASAPI by fixing argument order on AudioClientSaracen
Initialize method ensuring a larger capture buffer and adding bounds to the capture and stream.
2018-07-27Fix single channel capture devices on WASAPI.Saracen
2018-07-27Fixed device capture switching for WASAPI driverMarcelo Fernandez
2018-07-27Implemented capture device selection for CoreAudioMarcelo Fernandez
2018-07-27Modified Microphone implementation to handle only one device at a time (WIP)Marcelo Fernandez
2018-07-27Fixes for microphone clipping and latency (marcelofg55)Saracen
2018-07-27Experimental microphone support.Saracen
2018-07-27add initial GLES2 3D rendererkarroffel
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-25Merge pull request #20448 from volzhs/duplicated-codeRémi Verschelde
Remove duplicated codes
2018-07-25Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde
sync rasterizers with engine
2018-07-25Remove duplicated codesvolzhs
2018-07-25Merge pull request #20154 from marcelofg55/midi_driverRémi Verschelde
Added a new MIDIDriver class
2018-07-24Removed unnecessary assignmentsWilson E. Alvarez
2018-07-23Merge pull request #12678 from AndreaCatania/softJuan Linietsky
Soft body
2018-07-23Implemented Soft bodyAndreaCatania
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer