Age | Commit message (Collapse) | Author |
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fixes #26468
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And cleanup.
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-Send zero values for shader if no default exists
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probably others.
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This fixes #26337
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Fix -Wsuggest-attribute=format warnings.
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Fix -Wsign-compare warnings.
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Also cleanup after 01a3dd3.
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I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
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Fix #26100 by casting to integer.
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-Fixed a bug where etc textures were imported broken
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Fix orthographic shadow color when using GLES2
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Changed math class error reporting to be a bit less paranoid.
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#25897 and many others
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We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
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Extended WASAPI Initialize error message
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dont test or draw depth, fixes #25201
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-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
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Revert back to ignoring LIGHT_VEC for 2D shadows
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Fixes #25316.
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We've been defaulting to WASAPI since 3.0 and it's superior to RtAudio
in all aspects.
Obsoletes and closes #25503.
Also enable WINMIDI on MinGW, this had been missed initially.
Fix os_windows.cpp and crash_handler_windows.cpp which had weird
dependencies on RtAudio.h's includes (ugh).
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Added shadow_color property to gles2
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