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AgeCommit message (Expand)Author
2019-02-04initialize color buffer to white in gles2 multimeshclayjohn
2019-02-04Fix OS_Unix::set_environmentIgnacio Etcheverry
2019-02-03Merge pull request #25478 from neikeq/rrIgnacio Etcheverry
2019-02-03Added set_environment to OS classIgnacio Etcheverry
2019-02-01Allow usage of depth texture when contact shadows are disabledKaadmY
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
2019-01-28Cleanup and identify ShaderCompilerGLES[23] differencesRémi Verschelde
2019-01-28GLES2: Define LIGHT Spatial shader builtinRémi Verschelde
2019-01-28Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawingLeon Krause
2019-01-27Properly discard fragments during depth prepass opaque pass, fixes #23321Juan Linietsky
2019-01-27Fix polygon drawing on WebGL1Konrad Nowakowski
2019-01-27Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky
2019-01-27Use transparent framebuffer only when set to transparent, closes #21827Juan Linietsky
2019-01-27Merge pull request #25356 from muiroc/bug_web_comp_texRémi Verschelde
2019-01-26Fix code style issuesRémi Verschelde
2019-01-26fix s3tc support detection for webglmuiroc
2019-01-26Merge pull request #25300 from neikeq/improve-thread-idRémi Verschelde
2019-01-26Fix compilation on UWPHein-Pieter van Braam
2019-01-26Further fixes to avoid memory corruption, closes #25336Juan Linietsky
2019-01-25Properly dispose of custom shaders, closes #19300Juan Linietsky
2019-01-25Do not use depth prepass if effects are disabled, fixes #25267Juan Linietsky
2019-01-26Revert "Fix GLES3 error 502 on iOS"Bastiaan Olij
2019-01-25Ensure contact shadows are only used when lights use them.Juan Linietsky
2019-01-26Fix GLES3 error 502 on iOSBastiaan Olij
2019-01-25Fix depth prepass in GLES2, closes #23321Juan Linietsky
2019-01-25Improve custom thread numbering for POSIXIgnacio Etcheverry
2019-01-24Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ...Juan Linietsky
2019-01-24Fix crash with cube shadows in gles2, closes #22635Juan Linietsky
2019-01-24Revert "Fix errors on iOS"Juan Linietsky
2019-01-24Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky
2019-01-24Merge pull request #25257 from karroffel/tex3d-get-data-fixRémi Verschelde
2019-01-23Fix problem with texture2Dlod, closes #25263Juan Linietsky
2019-01-23implemented texture_get_data() for TextureLayeredthomas.herzog
2019-01-23Merge pull request #25242 from BastiaanOlij/fix_ios_issuesRémi Verschelde
2019-01-23Remove unused method in RasterizerStorageGLES2Rémi Verschelde
2019-01-23Fix errors on iOSBastiaan Olij
2019-01-22Implement unpacking for compressed vertex formats on GLES2 when not supported...Juan Linietsky
2019-01-22Do not use shadow cubemaps if depth write is not supported to avoid errors, c...Juan Linietsky
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-22WebGL1 some changessantouits
2019-01-21Merge pull request #25196 from santouits/webgl-backslashesRémi Verschelde
2019-01-21Add function to obtain filesystem type from DirAccess.Juan Linietsky
2019-01-21webgl1 doesn't like backslashes in #definesantouits
2019-01-21Merge pull request #25115 from marxin/fix-19633-properRémi Verschelde
2019-01-21Merge pull request #25117 from dragmz/patch-6Rémi Verschelde
2019-01-21Cleanup after @reduz :)Rémi Verschelde
2019-01-19Check for null pointer in RasterizerSceneGLES2::render_shadowStanislav
2019-01-19Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].marxin
2019-01-19Fix excluding GCC pragmas from ClangRémi Verschelde
2019-01-19Only define GCC pragmas for GCCRémi Verschelde